Edit visual of playerControler

This commit is contained in:
haitem 2022-01-29 17:23:26 +01:00
parent 9d2c50bdd4
commit 0039160c60
2 changed files with 20 additions and 16 deletions

View File

@ -123,6 +123,11 @@ NavMeshSettings:
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@ -253,7 +258,7 @@ MonoBehaviour:
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View File

@ -4,28 +4,32 @@ using UnityEngine;
public class PlayerController : MonoBehaviour public class PlayerController : MonoBehaviour
{ {
[Header("Move")]
public float speed = 7.5f; public float speed = 7.5f;
public float maxSpeed = 15.0f; public float maxSpeed = 15.0f;
public float minSpeed = 5.0f; public float minSpeed = 5.0f;
[HideInInspector] [HideInInspector]
public float currentSpeed = 0f; public float currentSpeed = 0f;
private float modifier = 0.0f; private float modifier = 0.0f;
public float jumpSpeed = 7.5f;
public float lookSpeed = 7.5f;
public float lookXLimit = 40.0f;
public Camera playerCamera;
public ParticleSystem runningParticles;
Vector3 moveDirection = Vector3.zero; Vector3 moveDirection = Vector3.zero;
public float rotationX = 0;
public Transform mainObject;
// Start is called before the first frame update
[HideInInspector]
bool canMove = true; bool canMove = true;
Rigidbody rb; Rigidbody rb;
float moveDirectionY; float moveDirectionY;
public bool isRunning = false;
[Header("Jump")]
public float jumpSpeed = 7.5f;
[HideInInspector]
public bool jump = false; public bool jump = false;
private bool isGrounded = false; private bool isGrounded = false;
public bool isRunning = false; [Header("Camera")]
public float lookSpeed = 7.5f;
public float lookXLimit = 40.0f;
public Camera playerCamera;
public float rotationX = 0;
[Header("Others")]
public ParticleSystem runningParticles;
public Transform mainObject;
// Start is called before the first frame update
private Vector3 saveDirection; private Vector3 saveDirection;
private Vector3 downDirection; private Vector3 downDirection;