fixed maxDistanceFromCenterLine
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parent
733ce0eafb
commit
015cefe9b7
@ -4,7 +4,7 @@ using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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public float maxDistanceFromCenterLine;
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public float maxDistanceFromCenterLine = 30.0f;
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[Header("Move")]
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public float speed = 7.5f;
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public float maxSpeed = 15.0f;
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@ -167,7 +167,6 @@ public class PlayerController : MonoBehaviour
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Debug.Log("Player fell out of map.");
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rb.velocity = Vector3.zero;
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Physics.gravity = -Vector3.up * 9.81f;
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UnityEngine.SceneManagement.SceneManager.LoadScene(0);
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}
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}
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@ -8,6 +8,7 @@ public class UiController : MonoBehaviour
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public GameObject player = null;
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private float startPosition;
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public TextMeshProUGUI uiDistance;
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public int highScore;
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public float distance = 0.0f;
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private float oldDistance = 0.0f;
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@ -17,6 +18,27 @@ public class UiController : MonoBehaviour
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startPosition = this.player.transform.position.z;
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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PlayerController.LoadSave();
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}
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static void SaveGame()
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{
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PlayerPrefs.SetInt(PlayerController.highScore);
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PlayerPrefs.Save();
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Debug.Log("Game data saved!");
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}
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void LoadGame()
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{
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if (PlayerPrefs.HasKey("HighestScore"))
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{
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this.highScore = PlayerPrefs.GetInt("SavedInteger");
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Debug.Log("Game data loaded!");
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}
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else
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{
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this.highScore = 0;
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}
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}
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// Update is called once per frame
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