remaking new move system
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Transform:
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Transform:
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@ -326,19 +325,3 @@ AudioSource:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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--- !u!54 &3996111038030861644
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8768991388683709947}
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m_Interpolate: 0
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m_Constraints: 126
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m_CollisionDetection: 1
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@ -17,7 +17,7 @@ GameObject:
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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Transform:
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Transform:
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@ -115,13 +115,12 @@ GameObject:
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- component: {fileID: 4344779564172896453}
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- component: {fileID: 5433657018731068073}
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- component: {fileID: 8383421295717427161}
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- component: {fileID: 8383421295717427161}
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- component: {fileID: 3996111038030861644}
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m_Layer: 0
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m_Layer: 0
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m_Name: Platform_yellow
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m_Name: Platform_yellow
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m_TagString: platform
|
m_TagString: platform
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_StaticEditorFlags: 2147483647
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--- !u!4 &8768991388683709944
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Transform:
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Transform:
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@ -330,19 +329,3 @@ AudioSource:
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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--- !u!54 &3996111038030861644
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8768991388683709947}
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serializedVersion: 2
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m_Mass: 50
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m_Drag: 0
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m_AngularDrag: 0
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m_UseGravity: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 126
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m_CollisionDetection: 1
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@ -11,13 +11,13 @@ GameObject:
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- component: {fileID: 6924804905937609835}
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- component: {fileID: 6924804905937609835}
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- component: {fileID: 923436955745262935}
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- component: {fileID: 923436955745262935}
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- component: {fileID: -9158675677278049386}
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- component: {fileID: 4240406909675977149}
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m_Layer: 0
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m_Layer: 0
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m_Name: platform 6
|
m_Name: platform 6
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m_TagString: platform
|
m_TagString: platform
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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m_IsActive: 1
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--- !u!4 &6924804905937609835
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--- !u!4 &6924804905937609835
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Transform:
|
Transform:
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@ -65,22 +65,18 @@ MonoBehaviour:
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speed: 0
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speed: 0
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audioSource: {fileID: 0}
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audioSource: {fileID: 0}
|
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audioClips: []
|
audioClips: []
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--- !u!54 &-9158675677278049386
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--- !u!114 &4240406909675977149
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Rigidbody:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2391451336753015343}
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m_GameObject: {fileID: 2391451336753015343}
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m_Drag: 0
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m_Script: {fileID: 11500000, guid: 61dae18984b7ff147ab1d77fb817687a, type: 3}
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m_AngularDrag: 0
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m_Name:
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m_EditorClassIdentifier:
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m_CollisionDetection: 1
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--- !u!1 &4924719497898627403
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--- !u!1 &4924719497898627403
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -97,7 +93,7 @@ GameObject:
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m_TagString: Untagged
|
m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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--- !u!4 &4763405063613741546
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--- !u!4 &4763405063613741546
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Transform:
|
Transform:
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@ -180,7 +176,7 @@ GameObject:
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m_TagString: Untagged
|
m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 2147483647
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--- !u!4 &4341890187507101056
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--- !u!4 &4341890187507101056
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Transform:
|
Transform:
|
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|
@ -5269,6 +5269,10 @@ PrefabInstance:
|
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m_Modification:
|
m_Modification:
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m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
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m_Modifications:
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m_Modifications:
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|
- target: {fileID: 3244356566819001086, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
|
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|
propertyPath: jumpSpeed
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|
value: 3
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objectReference: {fileID: 0}
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- target: {fileID: 3244356567246256142, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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- target: {fileID: 3244356567246256142, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
|
||||||
propertyPath: menuCamera
|
propertyPath: menuCamera
|
||||||
value:
|
value:
|
||||||
|
@ -27,4 +27,48 @@ public class PlatformManager : MonoBehaviour
|
|||||||
audioSource.PlayOneShot(audioClips[Random.Range(0, audioClips.Count)]);
|
audioSource.PlayOneShot(audioClips[Random.Range(0, audioClips.Count)]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Action(PlayerController player, string status)
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case PlatformType.Basic:
|
||||||
|
return;
|
||||||
|
case PlatformType.Pull:
|
||||||
|
if (status == "exit")
|
||||||
|
{
|
||||||
|
player.jumpModifier = speed * 10f;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
case PlatformType.Push:
|
||||||
|
if (status == "exit")
|
||||||
|
{
|
||||||
|
player.jumpModifier = speed * 10f;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
case PlatformType.RotateY:
|
||||||
|
return;
|
||||||
|
case PlatformType.RotateZ:
|
||||||
|
return;
|
||||||
|
case PlatformType.SpeedDown:
|
||||||
|
if (status == "enter")
|
||||||
|
{
|
||||||
|
if (player.speedModifier - speed >= 0)
|
||||||
|
{
|
||||||
|
player.speedModifier -= speed;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.speedModifier = 0.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
case PlatformType.SpeedUp:
|
||||||
|
if (status == "enter")
|
||||||
|
{
|
||||||
|
player.speedModifier += speed;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,10 +11,14 @@ public class PlayerController : MonoBehaviour
|
|||||||
public float minSpeed = 5.0f;
|
public float minSpeed = 5.0f;
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
public float currentSpeed = 0f;
|
public float currentSpeed = 0f;
|
||||||
private float speedModifier = 0.0f;
|
[HideInInspector]
|
||||||
|
public float speedModifier = 0.0f;
|
||||||
Vector3 moveDirection = Vector3.zero;
|
Vector3 moveDirection = Vector3.zero;
|
||||||
bool canMove = false;
|
bool canMove = false;
|
||||||
Rigidbody rb;
|
[HideInInspector]
|
||||||
|
public Rigidbody rb;
|
||||||
|
[HideInInspector]
|
||||||
|
public CharacterController chc;
|
||||||
float moveDirectionY;
|
float moveDirectionY;
|
||||||
public bool isRunning = false;
|
public bool isRunning = false;
|
||||||
|
|
||||||
@ -22,8 +26,12 @@ public class PlayerController : MonoBehaviour
|
|||||||
[Header("Jump")]
|
[Header("Jump")]
|
||||||
public float jumpSpeed = 7.5f;
|
public float jumpSpeed = 7.5f;
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
|
public float jumpModifier = 0.0f;
|
||||||
|
[HideInInspector]
|
||||||
public bool inAir = false;
|
public bool inAir = false;
|
||||||
private bool isGrounded = false;
|
private bool isGrounded = false;
|
||||||
|
private float jumpTimer = 0.1f;
|
||||||
|
private float jumpTime = 0f;
|
||||||
[Header("Camera")]
|
[Header("Camera")]
|
||||||
public float lookSpeed = 7.5f;
|
public float lookSpeed = 7.5f;
|
||||||
public float lookXLimit = 40.0f;
|
public float lookXLimit = 40.0f;
|
||||||
@ -35,10 +43,14 @@ public class PlayerController : MonoBehaviour
|
|||||||
public AudioSource audioSource;
|
public AudioSource audioSource;
|
||||||
public List<AudioClip> jumpClips = new List<AudioClip>();
|
public List<AudioClip> jumpClips = new List<AudioClip>();
|
||||||
public List<AudioClip> audioClips = new List<AudioClip>();
|
public List<AudioClip> audioClips = new List<AudioClip>();
|
||||||
|
PlatformManager collidePlatform;
|
||||||
|
string platformStatus = "exit";
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
|
||||||
private Vector3 saveDirection;
|
[HideInInspector]
|
||||||
|
public Vector3 saveDirection;
|
||||||
private Vector3 downDirection;
|
private Vector3 downDirection;
|
||||||
|
Vector3 _velocity = Vector3.zero;
|
||||||
|
|
||||||
private Vector3 follow = Vector3.zero;
|
private Vector3 follow = Vector3.zero;
|
||||||
|
|
||||||
@ -47,7 +59,8 @@ public class PlayerController : MonoBehaviour
|
|||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
rb = GetComponent<Rigidbody>();
|
//rb = GetComponent<Rigidbody>();
|
||||||
|
chc = GetComponent<CharacterController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void disableCursor()
|
public void disableCursor()
|
||||||
@ -68,7 +81,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
isRunning = Input.GetKey(KeyCode.LeftShift);
|
isRunning = Input.GetKey(KeyCode.LeftShift);
|
||||||
if (canMove && currentSpeed < minSpeed)
|
if (canMove && currentSpeed < minSpeed)
|
||||||
{
|
{
|
||||||
currentSpeed += 0.01f;
|
currentSpeed += 0.1f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetAxis("Vertical") > 0 && currentSpeed < maxSpeed)
|
if (Input.GetAxis("Vertical") > 0 && currentSpeed < maxSpeed)
|
||||||
@ -85,7 +98,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
float curSpeedX = canMove ? (currentSpeed + speedModifier): 0;
|
float curSpeedX = canMove ? (currentSpeed + speedModifier): 0;
|
||||||
float curSpeedY = canMove ? (currentSpeed + speedModifier) * Input.GetAxis("Horizontal") : 0;
|
float curSpeedY = canMove ? speed * Input.GetAxis("Horizontal") : 0;
|
||||||
|
|
||||||
moveDirection = (transform.forward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime);
|
moveDirection = (transform.forward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime);
|
||||||
|
|
||||||
@ -98,12 +111,6 @@ public class PlayerController : MonoBehaviour
|
|||||||
runningParticles.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
|
runningParticles.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
|
|
||||||
{
|
|
||||||
inAir = true;
|
|
||||||
isGrounded = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (audioSource != null && audioClips.Count > 0)
|
if (audioSource != null && audioClips.Count > 0)
|
||||||
{
|
{
|
||||||
if ((currentSpeed + speedModifier) > speed * 3f && (currentSpeed + speedModifier) < speed * 6f)
|
if ((currentSpeed + speedModifier) > speed * 3f && (currentSpeed + speedModifier) < speed * 6f)
|
||||||
@ -135,21 +142,88 @@ public class PlayerController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
rb.MovePosition(rb.position + moveDirection);
|
PlatformManager localP = null;
|
||||||
|
if (collidePlatform != null)
|
||||||
|
{
|
||||||
|
collidePlatform.Step();
|
||||||
|
collidePlatform.Action(this, platformStatus);
|
||||||
|
localP = collidePlatform;
|
||||||
|
if (platformStatus == "enter")
|
||||||
|
{
|
||||||
|
platformStatus = "stay";
|
||||||
|
collidePlatform = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (platformStatus == "stay")
|
||||||
|
{
|
||||||
|
platformStatus = "exit";
|
||||||
|
if (localP != null)
|
||||||
|
{
|
||||||
|
localP.Action(this, platformStatus);
|
||||||
|
localP = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (jumpTime <= Time.time)
|
||||||
|
{
|
||||||
|
jumpModifier = 0.0f;
|
||||||
|
Vector3 locGrav = (Physics.gravity * Time.deltaTime);
|
||||||
|
if (!isGrounded)
|
||||||
|
{
|
||||||
|
_velocity += Physics.gravity / 50 * Time.deltaTime;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_velocity = Physics.gravity * Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_velocity += transform.up * (jumpSpeed + jumpModifier) / 5 * Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
|
||||||
|
{
|
||||||
|
//inAir = true;
|
||||||
|
if (audioSource != null && jumpClips.Count > 0)
|
||||||
|
{
|
||||||
|
audioSource.PlayOneShot(jumpClips[Random.Range(0, jumpClips.Count)]);
|
||||||
|
}
|
||||||
|
_velocity = Vector3.zero;
|
||||||
|
jumpTime = jumpTimer + Time.time;
|
||||||
|
isGrounded = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
chc.Move(moveDirection + _velocity);
|
||||||
|
|
||||||
|
//rb.MovePosition(rb.position + moveDirection);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
if (inAir)
|
downDirection = -transform.up;
|
||||||
|
if (Physics.gravity != (downDirection * 9.81f)) {
|
||||||
|
if (downDirection == Vector3.forward)
|
||||||
|
{
|
||||||
|
downDirection = Vector3.down;
|
||||||
|
}
|
||||||
|
Physics.gravity = downDirection * 9.81f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*if (inAir)
|
||||||
{
|
{
|
||||||
// Debug.Log("Jump");
|
// Debug.Log("Jump");
|
||||||
if (audioSource != null && jumpClips.Count > 0)
|
if (audioSource != null && jumpClips.Count > 0)
|
||||||
{
|
{
|
||||||
audioSource.PlayOneShot(jumpClips[Random.Range(0, jumpClips.Count)]);
|
audioSource.PlayOneShot(jumpClips[Random.Range(0, jumpClips.Count)]);
|
||||||
}
|
}
|
||||||
rb.AddForce(transform.up * jumpSpeed * 100f * Time.deltaTime, ForceMode.Impulse);
|
chc.Move(transform.up * jumpSpeed * 100f * Time.deltaTime);
|
||||||
|
//rb.AddForce(transform.up * jumpSpeed * 100f * Time.deltaTime, ForceMode.Impulse);
|
||||||
inAir = false;
|
inAir = false;
|
||||||
}
|
}*/
|
||||||
|
|
||||||
if (Vector3.Distance(transform.position, new Vector3(0f, 0f, transform.position.z)) > 10f)
|
if (Vector3.Distance(transform.position, new Vector3(0f, 0f, transform.position.z)) > 10f)
|
||||||
{
|
{
|
||||||
@ -161,7 +235,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
this.isFalling = false;
|
this.isFalling = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (saveDirection != Vector3.zero)
|
if (saveDirection != -transform.up)
|
||||||
{
|
{
|
||||||
Vector3 axis;
|
Vector3 axis;
|
||||||
float angle;
|
float angle;
|
||||||
@ -171,125 +245,83 @@ public class PlayerController : MonoBehaviour
|
|||||||
transform.RotateAround(axis, angle * Time.deltaTime * 8f);
|
transform.RotateAround(axis, angle * Time.deltaTime * 8f);
|
||||||
}
|
}
|
||||||
|
|
||||||
var distanceFromYAxis = new Vector2(rb.position.x, rb.position.y).magnitude;
|
var distanceFromYAxis = new Vector2(transform.position.x, transform.position.y).magnitude;
|
||||||
if (UiController.isInMenu == false && distanceFromYAxis > this.maxDistanceFromCenterLine)
|
if (UiController.isInMenu == false && distanceFromYAxis > this.maxDistanceFromCenterLine)
|
||||||
{
|
{
|
||||||
Debug.Log("Player fell out of map.");
|
Debug.Log("Player fell out of map.");
|
||||||
rb.velocity = Vector3.zero;
|
//rb.velocity = Vector3.zero;
|
||||||
UiController.isInMenu = true;
|
UiController.isInMenu = true;
|
||||||
Physics.gravity = -Vector3.up * 9.81f;
|
Physics.gravity = Vector3.down * 9.81f;
|
||||||
UiController.SaveGame();
|
UiController.SaveGame();
|
||||||
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
|
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnCollisionExit(Collision other)
|
/*void OnCollisionExit(Collision other)
|
||||||
{
|
{
|
||||||
if (other.gameObject.tag == "platform")
|
if (other.gameObject.tag != "platform") return;
|
||||||
{
|
|
||||||
Physics.gravity = this.downDirection * 9.81f;
|
|
||||||
|
|
||||||
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
|
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
|
||||||
|
|
||||||
if (platform != null)
|
if (platform == null) return;
|
||||||
{
|
|
||||||
platform.Step();
|
platform.Step();
|
||||||
float step = platform.speed * Time.deltaTime * 10f;
|
platform.Action(this, "exit");
|
||||||
switch (platform.type)
|
|
||||||
{
|
|
||||||
case PlatformManager.PlatformType.Push:
|
|
||||||
rb.AddForce(-saveDirection * step, ForceMode.VelocityChange);
|
|
||||||
break;
|
|
||||||
case PlatformManager.PlatformType.Pull:
|
|
||||||
rb.AddForce(saveDirection * step, ForceMode.VelocityChange);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnCollisionStay(Collision other)
|
void OnCollisionStay(Collision other)
|
||||||
{
|
{
|
||||||
if (other.gameObject.tag != "platform") return;
|
if (other.gameObject.tag != "platform") return;
|
||||||
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
|
|
||||||
if (platform == null)
|
Vector3 contact = other.GetContact(other.contacts.Length - 1).normal;
|
||||||
{
|
if (contact != -other.transform.up && contact != other.transform.up) {
|
||||||
// FIXME: Should platforms be allowed to not to have a PlatformManager?
|
|
||||||
// Debug.Log("ERROR");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (other.GetContact(other.contacts.Length - 1).normal == other.transform.forward
|
saveDirection = -contact;
|
||||||
|| other.GetContact(other.contacts.Length - 1).normal == -other.transform.forward
|
|
||||||
|| other.GetContact(other.contacts.Length - 1).normal == -other.transform.right
|
|
||||||
|| other.GetContact(other.contacts.Length - 1).normal == other.transform.right
|
|
||||||
|| (other.GetContact(other.contacts.Length - 1).normal != -other.transform.up
|
|
||||||
&& other.GetContact(other.contacts.Length - 1).normal != other.transform.up)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
this.downDirection = -transform.up;
|
|
||||||
saveDirection = -other.GetContact(other.contacts.Length - 1).normal;
|
|
||||||
|
|
||||||
// TODO: Handle other PlatformTypes
|
|
||||||
Physics.gravity = this.downDirection * 9.81f;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnCollisionEnter(Collision other)
|
void OnCollisionEnter(Collision other)
|
||||||
{
|
{
|
||||||
|
Debug.Log("Collide :D");
|
||||||
isGrounded = true;
|
isGrounded = true;
|
||||||
if (other.gameObject.tag == "platform")
|
if (other.gameObject.tag != "platform") return;
|
||||||
{
|
|
||||||
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
|
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
|
||||||
|
|
||||||
if (platform != null)
|
if (platform != null)
|
||||||
{
|
{
|
||||||
platform.Step();
|
platform.Step();
|
||||||
switch (platform.type)
|
platform.Action(this, "enter");
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 contact = other.GetContact(other.contacts.Length - 1).normal;
|
||||||
|
if (contact != -other.transform.up &&
|
||||||
|
contact != other.transform.up) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
saveDirection = -contact;
|
||||||
|
} */
|
||||||
|
|
||||||
|
void OnControllerColliderHit(ControllerColliderHit hit)
|
||||||
{
|
{
|
||||||
case PlatformManager.PlatformType.Push:
|
isGrounded = true;
|
||||||
break;
|
if (platformStatus == "exit") {
|
||||||
case PlatformManager.PlatformType.Pull:
|
platformStatus = "enter";
|
||||||
break;
|
|
||||||
case PlatformManager.PlatformType.RotateY:
|
|
||||||
break;
|
|
||||||
case PlatformManager.PlatformType.RotateZ:
|
|
||||||
break;
|
|
||||||
case PlatformManager.PlatformType.SpeedUp:
|
|
||||||
speedModifier += platform.speed;
|
|
||||||
break;
|
|
||||||
case PlatformManager.PlatformType.SpeedDown:
|
|
||||||
if (speedModifier - platform.speed >= 0)
|
|
||||||
{
|
|
||||||
speedModifier -= platform.speed;
|
|
||||||
}
|
}
|
||||||
else
|
if (hit.gameObject.tag != "platform") return;
|
||||||
{
|
|
||||||
speedModifier = 0.0f;
|
collidePlatform = hit.gameObject.GetComponent<PlatformManager>();
|
||||||
}
|
|
||||||
break;
|
Vector3 contact = hit.normal;
|
||||||
}
|
if (contact != -hit.gameObject.transform.up &&
|
||||||
}
|
contact != hit.gameObject.transform.up)
|
||||||
if (other.GetContact(0).normal == other.transform.forward
|
|
||||||
|| other.GetContact(0).normal == -other.transform.forward
|
|
||||||
|| other.GetContact(0).normal == -other.transform.right
|
|
||||||
|| other.GetContact(0).normal == other.transform.right
|
|
||||||
|| (other.GetContact(0).normal != -other.transform.up
|
|
||||||
&& other.GetContact(0).normal != other.transform.up)
|
|
||||||
)
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
saveDirection = -other.GetContact(0).normal;
|
|
||||||
Vector3 gDirection = -transform.up;
|
saveDirection = -contact;
|
||||||
if (platform == null)
|
|
||||||
{
|
|
||||||
gDirection = -transform.up;
|
|
||||||
}
|
|
||||||
this.downDirection = gDirection;
|
|
||||||
Physics.gravity = gDirection * 9.81f;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -79,9 +79,6 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
float angle = 360f / (float)pieceCount;
|
float angle = 360f / (float)pieceCount;
|
||||||
|
|
||||||
Bounds bounds = this.getPrefabBounds(lastObject);
|
Bounds bounds = this.getPrefabBounds(lastObject);
|
||||||
Bounds b = this.getPrefabBounds(objToSpawn);
|
|
||||||
|
|
||||||
Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + (lastObject.name.Contains("chunk") ? bounds.size.z : bounds.extents.z) + b.extents.z);
|
|
||||||
|
|
||||||
float heightOffset = radius;
|
float heightOffset = radius;
|
||||||
|
|
||||||
@ -92,7 +89,7 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
Vector3 position = (lastObject.transform.position + (direction * radius));
|
Vector3 position = (lastObject.transform.position + (direction * radius));
|
||||||
|
|
||||||
GameObject newObject = Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * horizontalDistancePerPlatform) + (lastObject.name.Contains("chunk") ? bounds.extents.z : 0f)), rotation);
|
GameObject newObject = Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * horizontalDistancePerPlatform) + (lastObject.name.Contains("chunk") ? bounds.extents.z : 0f)), rotation);
|
||||||
newObject.transform.parent = parentLevelObject.transform;
|
//newObject.transform.parent = parentLevelObject.transform;
|
||||||
levelBlocksSpawnTemp.Add(newObject);
|
levelBlocksSpawnTemp.Add(newObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -144,7 +141,7 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
for (var i = 0; i < this.spawnedLevelBlocks.Count; i++)
|
for (var i = 0; i < this.spawnedLevelBlocks.Count; i++)
|
||||||
{
|
{
|
||||||
float distance = Vector3.Distance(this.spawnedLevelBlocks[i].transform.position, playerPosition);
|
float distance = Vector3.Distance(this.spawnedLevelBlocks[i].transform.position, playerPosition);
|
||||||
if (distance > this.maximumDistanceOfPlatformFromPlayer && this.spawnedLevelBlocks.Count >= this.maximumNumberOfPlatformsAtScene && playerPosition.z > this.spawnedLevelBlocks[i].transform.position.z)
|
if (distance > this.maximumDistanceOfPlatformFromPlayer && this.spawnedLevelBlocks.Count >= this.maximumNumberOfPlatformsAtScene && playerPosition.z > this.spawnedLevelBlocks[i].transform.position.z + 2)
|
||||||
{
|
{
|
||||||
Destroy(this.spawnedLevelBlocks[i]);
|
Destroy(this.spawnedLevelBlocks[i]);
|
||||||
this.spawnedLevelBlocks.Remove(this.spawnedLevelBlocks[i]);
|
this.spawnedLevelBlocks.Remove(this.spawnedLevelBlocks[i]);
|
||||||
|
@ -7,7 +7,7 @@ public class gizmoManager : MonoBehaviour
|
|||||||
|
|
||||||
void OnDrawGizmos()
|
void OnDrawGizmos()
|
||||||
{
|
{
|
||||||
if (this.gameObject != null && !this.gameObject.transform.parent.name.Contains("chunk"))
|
if (this.gameObject != null && this.gameObject.transform.parent != null && !this.gameObject.transform.parent.name.Contains("chunk"))
|
||||||
{
|
{
|
||||||
Bounds bounds = GetChildRendererBounds(gameObject);
|
Bounds bounds = GetChildRendererBounds(gameObject);
|
||||||
Gizmos.DrawWireCube(bounds.center, bounds.size);
|
Gizmos.DrawWireCube(bounds.center, bounds.size);
|
||||||
|
@ -16,66 +16,15 @@ MonoBehaviour:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 43
|
y: 43
|
||||||
width: 2560
|
width: 1920
|
||||||
height: 1357
|
height: 989
|
||||||
m_ShowMode: 4
|
m_ShowMode: 4
|
||||||
m_Title: Game
|
m_Title: Game
|
||||||
m_RootView: {fileID: 4}
|
m_RootView: {fileID: 2}
|
||||||
m_MinSize: {x: 875, y: 371}
|
m_MinSize: {x: 875, y: 371}
|
||||||
m_MaxSize: {x: 10000, y: 10000}
|
m_MaxSize: {x: 10000, y: 10000}
|
||||||
m_Maximized: 1
|
m_Maximized: 1
|
||||||
--- !u!114 &2
|
--- !u!114 &2
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 52
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 0}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
m_Name: ProjectBrowser
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_Children: []
|
|
||||||
m_Position:
|
|
||||||
serializedVersion: 2
|
|
||||||
x: 0
|
|
||||||
y: 691
|
|
||||||
width: 506
|
|
||||||
height: 480
|
|
||||||
m_MinSize: {x: 231, y: 271}
|
|
||||||
m_MaxSize: {x: 10001, y: 10021}
|
|
||||||
m_ActualView: {fileID: 19}
|
|
||||||
m_Panes:
|
|
||||||
- {fileID: 19}
|
|
||||||
m_Selected: 0
|
|
||||||
m_LastSelected: 0
|
|
||||||
--- !u!114 &3
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 52
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 0}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_Children:
|
|
||||||
- {fileID: 10}
|
|
||||||
- {fileID: 2}
|
|
||||||
m_Position:
|
|
||||||
serializedVersion: 2
|
|
||||||
x: 0
|
|
||||||
y: 0
|
|
||||||
width: 506
|
|
||||||
height: 1171
|
|
||||||
m_MinSize: {x: 100, y: 200}
|
|
||||||
m_MaxSize: {x: 8096, y: 16192}
|
|
||||||
vertical: 1
|
|
||||||
controlID: 21
|
|
||||||
--- !u!114 &4
|
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
@ -88,22 +37,22 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Children:
|
m_Children:
|
||||||
|
- {fileID: 3}
|
||||||
- {fileID: 5}
|
- {fileID: 5}
|
||||||
- {fileID: 7}
|
- {fileID: 4}
|
||||||
- {fileID: 6}
|
|
||||||
m_Position:
|
m_Position:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 0
|
y: 0
|
||||||
width: 2560
|
width: 1920
|
||||||
height: 1357
|
height: 989
|
||||||
m_MinSize: {x: 875, y: 300}
|
m_MinSize: {x: 875, y: 300}
|
||||||
m_MaxSize: {x: 10000, y: 10000}
|
m_MaxSize: {x: 10000, y: 10000}
|
||||||
m_UseTopView: 1
|
m_UseTopView: 1
|
||||||
m_TopViewHeight: 30
|
m_TopViewHeight: 30
|
||||||
m_UseBottomView: 1
|
m_UseBottomView: 1
|
||||||
m_BottomViewHeight: 20
|
m_BottomViewHeight: 20
|
||||||
--- !u!114 &5
|
--- !u!114 &3
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
@ -120,12 +69,12 @@ MonoBehaviour:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 0
|
y: 0
|
||||||
width: 2560
|
width: 1920
|
||||||
height: 30
|
height: 30
|
||||||
m_MinSize: {x: 0, y: 0}
|
m_MinSize: {x: 0, y: 0}
|
||||||
m_MaxSize: {x: 0, y: 0}
|
m_MaxSize: {x: 0, y: 0}
|
||||||
m_LastLoadedLayoutName:
|
m_LastLoadedLayoutName:
|
||||||
--- !u!114 &6
|
--- !u!114 &4
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
@ -141,11 +90,61 @@ MonoBehaviour:
|
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--- !u!114 &5
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--- !u!114 &6
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--- !u!114 &7
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--- !u!114 &7
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m_ObjectHideFlags: 52
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@ -160,68 +159,18 @@ MonoBehaviour:
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--- !u!114 &8
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--- !u!114 &9
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--- !u!114 &10
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--- !u!114 &8
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m_ObjectHideFlags: 52
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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--- !u!114 &11
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--- !u!114 &9
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m_ObjectHideFlags: 52
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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@ -262,20 +211,20 @@ MonoBehaviour:
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m_Children: []
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--- !u!114 &12
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--- !u!114 &10
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m_ObjectHideFlags: 52
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m_CorrespondingSourceObject: {fileID: 0}
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@ -285,23 +234,24 @@ MonoBehaviour:
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m_EditorHideFlags: 1
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m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
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m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!114 &13
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--- !u!114 &11
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m_CorrespondingSourceObject: {fileID: 0}
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@ -316,19 +266,19 @@ MonoBehaviour:
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--- !u!114 &14
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--- !u!114 &12
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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@ -356,7 +306,7 @@ MonoBehaviour:
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_LastAppliedPresetName: Default
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m_SaveData: []
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--- !u!114 &15
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--- !u!114 &13
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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@ -376,10 +326,10 @@ MonoBehaviour:
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m_Tooltip:
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m_LastAppliedPresetName: Default
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@ -390,7 +340,7 @@ MonoBehaviour:
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id: Tool Settings
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id: Tool Settings
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@ -412,7 +362,7 @@ MonoBehaviour:
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snapOffsetDelta: {x: 0, y: 25}
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id: unity-scene-view-toolbar
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id: unity-scene-view-toolbar
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@ -423,7 +373,7 @@ MonoBehaviour:
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@ -456,7 +406,7 @@ MonoBehaviour:
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@ -466,7 +416,7 @@ MonoBehaviour:
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@ -478,7 +428,7 @@ MonoBehaviour:
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@ -489,7 +439,7 @@ MonoBehaviour:
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@ -500,7 +450,7 @@ MonoBehaviour:
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id: Scene View/Navmesh Display
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@ -511,7 +461,7 @@ MonoBehaviour:
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@ -522,7 +472,7 @@ MonoBehaviour:
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@ -533,7 +483,7 @@ MonoBehaviour:
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id: Scene View/Occlusion Culling
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id: Scene View/Occlusion Culling
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@ -544,7 +494,7 @@ MonoBehaviour:
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snapOffset: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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snapCorner: 0
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id: Scene View/Physics Debugger
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id: Scene View/Physics Debugger
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index: 8
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@ -555,7 +505,7 @@ MonoBehaviour:
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snapOffset: {x: 0, y: 0}
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snapOffset: {x: 0, y: 0}
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snapOffsetDelta: {x: 0, y: 25}
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snapCorner: 0
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snapCorner: 0
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id: Scene View/Scene Visibility
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id: Scene View/Scene Visibility
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@ -565,7 +515,7 @@ MonoBehaviour:
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snapOffsetDelta: {x: 0, y: 0}
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snapCorner: 0
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snapCorner: 0
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id: Scene View/Particles
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id: Scene View/Particles
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@ -573,17 +523,17 @@ MonoBehaviour:
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layout: 4
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m_WindowGUID: f698b044e833d684aa193cc39aa339e2
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m_WindowGUID: f698b044e833d684aa193cc39aa339e2
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m_Gizmos: 1
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m_SceneLighting: 1
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m_Target: {x: 0.63433224, y: 0.5161089, z: -0.06508292}
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speed: 2
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speed: 2
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m_Value: {x: -9.554611, y: 15.874056, z: -20.83077}
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m_Value: {x: 0.63433224, y: 0.5161089, z: -0.06508292}
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m_RenderMode: 0
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m_CameraMode:
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drawMode: 0
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@ -595,7 +545,7 @@ MonoBehaviour:
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m_SceneViewState:
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m_SceneViewState:
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m_AlwaysRefresh: 0
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m_AlwaysRefresh: 0
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showImageEffects: 1
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showImageEffects: 1
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showParticleSystems: 1
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showParticleSystems: 1
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@ -630,13 +580,13 @@ MonoBehaviour:
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m_GridAxis: 1
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m_GridAxis: 1
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m_gridOpacity: 0.5
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m_gridOpacity: 0.5
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m_Target: {x: 0.27555874, y: 0.32472298, z: -0.09946412, w: 0.8993302}
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m_Target: {x: 0.2175823, y: 0.19176582, z: -0.04361403, w: 0.9558543}
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speed: 2
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m_Value: {x: 0.2755497, y: 0.32471234, z: -0.099460855, w: 0.8993007}
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m_Value: {x: 0.21761759, y: 0.19179691, z: -0.0436211, w: 0.95600927}
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m_Size:
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m_Target: 2.7803905
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speed: 2
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speed: 2
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m_Value: 1.1502473
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m_Value: 2.7803905
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m_Ortho:
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m_Ortho:
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m_Target: 0
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m_Target: 0
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speed: 2
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speed: 2
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@ -661,7 +611,7 @@ MonoBehaviour:
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m_SceneVisActive: 1
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m_SceneVisActive: 1
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m_LastLockedObject: {fileID: 0}
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m_LastLockedObject: {fileID: 0}
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--- !u!114 &16
|
--- !u!114 &14
|
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MonoBehaviour:
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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@ -683,8 +633,8 @@ MonoBehaviour:
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serializedVersion: 2
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m_LastAppliedPresetName: Default
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m_LastAppliedPresetName: Default
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@ -692,9 +642,9 @@ MonoBehaviour:
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m_SceneHierarchy:
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m_SceneHierarchy:
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m_TreeViewState:
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m_TreeViewState:
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m_ExpandedIDs: f660cbff94400100
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m_Name:
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@ -710,7 +660,7 @@ MonoBehaviour:
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m_IsRenaming: 0
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m_IsRenaming: 0
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m_OriginalEventType: 11
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m_ClientGUIView: {fileID: 8}
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m_ExpandedScenes: []
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m_CurrenRootInstanceID: 0
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@ -718,7 +668,7 @@ MonoBehaviour:
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m_IsLocked: 0
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m_IsLocked: 0
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m_CurrentSortingName: TransformSorting
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m_CurrentSortingName: TransformSorting
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m_WindowGUID: 5be6ec573dcaae241af953c00b16773f
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m_WindowGUID: 5be6ec573dcaae241af953c00b16773f
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--- !u!114 &17
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--- !u!114 &15
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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@ -746,7 +696,7 @@ MonoBehaviour:
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m_OverlayCanvas:
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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m_LastAppliedPresetName: Default
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m_SaveData: []
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--- !u!114 &18
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--- !u!114 &16
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_CorrespondingSourceObject: {fileID: 0}
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@ -766,10 +716,10 @@ MonoBehaviour:
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m_Tooltip:
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m_Tooltip:
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m_LastAppliedPresetName: Default
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m_LastAppliedPresetName: Default
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@ -780,7 +730,7 @@ MonoBehaviour:
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m_ShowGizmos: 0
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m_ShowGizmos: 0
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@ -795,10 +745,10 @@ MonoBehaviour:
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@ -816,29 +766,29 @@ MonoBehaviour:
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--- !u!114 &19
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--- !u!114 &17
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m_CorrespondingSourceObject: {fileID: 0}
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@ -859,9 +809,9 @@ MonoBehaviour:
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@ -887,14 +837,14 @@ MonoBehaviour:
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m_LastFolders:
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- Assets/Prefabs/platforms
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m_LastFoldersGridSize: -1
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m_LastFoldersGridSize: -1
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m_LastProjectPath: C:\Users\sande\Desktop\Gamejam\GGJ2022
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m_LastProjectPath: F:\Git\GGJ2022
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: e6540000
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m_LastClickedID: 23974
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m_ExpandedIDs: 00000000d0540000d25400005656000000ca9a3b
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m_ExpandedIDs: 00000000885d00008a5d00008c5d00008e5d0000905d0000925d0000945d0000a05d000052e7000000ca9a3bffffff7f
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@ -922,7 +872,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_SelectedIDs:
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m_ExpandedIDs: 00000000885d00008a5d00008c5d00008e5d0000905d0000925d0000945d0000
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@ -950,7 +900,7 @@ MonoBehaviour:
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m_SelectedInstanceIDs:
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m_SelectedInstanceIDs:
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m_LastClickedInstanceID: 0
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m_LastClickedInstanceID: 0
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m_ExpandedInstanceIDs: c6230000885500001855000016550000
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@ -966,7 +916,7 @@ MonoBehaviour:
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@ -974,11 +924,11 @@ MonoBehaviour:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_ResourceFile:
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--- !u!114 &20
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--- !u!114 &18
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@ -999,14 +949,14 @@ MonoBehaviour:
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--- !u!114 &21
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MonoBehaviour:
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@ -1026,10 +976,10 @@ MonoBehaviour:
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m_LastAppliedPresetName: Default
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m_LastAppliedPresetName: Default
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|
Loading…
Reference in New Issue
Block a user