work on gravity
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97680bbe87
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@ -149,25 +149,25 @@ public class PlayerController : MonoBehaviour
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}
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}
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if (platform.type == PlatformManager.PlatformType.Pull)
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if (platform.type == PlatformManager.PlatformType.Pull)
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{
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{
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gDirection = -transform.up;
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gDirection = -other.GetContact(0).normal;
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}
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}
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else if (platform.type == PlatformManager.PlatformType.Push)
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else if (platform.type == PlatformManager.PlatformType.Push)
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{
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{
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gDirection = transform.up;
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gDirection = -other.GetContact(0).normal;
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}
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}
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else if ((platform.type == PlatformManager.PlatformType.RotateY || platform.type == PlatformManager.PlatformType.RotateZ))
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else if ((platform.type == PlatformManager.PlatformType.RotateY || platform.type == PlatformManager.PlatformType.RotateZ))
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{
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{
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gDirection = -transform.up;
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gDirection = -other.GetContact(0).normal;
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}
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}
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else if (platform.type == PlatformManager.PlatformType.SpeedUp)
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else if (platform.type == PlatformManager.PlatformType.SpeedUp)
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{
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{
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rb.AddForce(other.transform.forward * platform.speed * Time.deltaTime, ForceMode.Impulse);
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rb.AddForce(other.transform.forward * platform.speed * Time.deltaTime, ForceMode.Impulse);
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gDirection = -transform.up;
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gDirection = -other.GetContact(0).normal;
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}
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}
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else if (platform.type == PlatformManager.PlatformType.SpeedDown)
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else if (platform.type == PlatformManager.PlatformType.SpeedDown)
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{
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{
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rb.AddForce(other.transform.forward * platform.speed * 10 * Time.deltaTime, ForceMode.Impulse);
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rb.AddForce(other.transform.forward * platform.speed * 10 * Time.deltaTime, ForceMode.Impulse);
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gDirection = -transform.up;
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gDirection = -other.GetContact(0).normal;
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}
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}
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this.downDirection = gDirection;
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this.downDirection = gDirection;
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