Repair side move
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		@@ -82,7 +82,7 @@ public class PlayerController : MonoBehaviour
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        }
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        float curSpeedX = canMove ? (currentSpeed + modifier) : 0;
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        float curSpeedY = canMove ? (speed + modifier) * Input.GetAxis("Horizontal") : 0;
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        float curSpeedY = canMove ? (currentSpeed + modifier) * Input.GetAxis("Horizontal") : 0;
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        moveDirection = (platformForward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime);
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