Bunch of stuff, working saves
This commit is contained in:
		| @@ -14,10 +14,10 @@ OcclusionCullingSettings: | |||||||
| RenderSettings: | RenderSettings: | ||||||
|   m_ObjectHideFlags: 0 |   m_ObjectHideFlags: 0 | ||||||
|   serializedVersion: 9 |   serializedVersion: 9 | ||||||
|   m_Fog: 0 |   m_Fog: 1 | ||||||
|   m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} |   m_FogColor: {r: 0.084905684, g: 0.084905684, b: 0.084905684, a: 1} | ||||||
|   m_FogMode: 3 |   m_FogMode: 3 | ||||||
|   m_FogDensity: 0.01 |   m_FogDensity: 0.022 | ||||||
|   m_LinearFogStart: 0 |   m_LinearFogStart: 0 | ||||||
|   m_LinearFogEnd: 300 |   m_LinearFogEnd: 300 | ||||||
|   m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} |   m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} | ||||||
| @@ -303,6 +303,20 @@ PrefabInstance: | |||||||
|   m_Modification: |   m_Modification: | ||||||
|     m_TransformParent: {fileID: 0} |     m_TransformParent: {fileID: 0} | ||||||
|     m_Modifications: |     m_Modifications: | ||||||
|  |     - target: {fileID: 1258916149, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3} | ||||||
|  |       propertyPath: m_text | ||||||
|  |       value: 'Sonillion | ||||||
|  |  | ||||||
|  |         JonatanRek | ||||||
|  |  | ||||||
|  |         nexovec | ||||||
|  |  | ||||||
|  |         Maartendo 64' | ||||||
|  |       objectReference: {fileID: 0} | ||||||
|  |     - target: {fileID: 1507557244, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3} | ||||||
|  |       propertyPath: m_SizeDelta.y | ||||||
|  |       value: 150 | ||||||
|  |       objectReference: {fileID: 0} | ||||||
|     - target: {fileID: 3244356566819001085, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3} |     - target: {fileID: 3244356566819001085, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3} | ||||||
|       propertyPath: m_LocalPosition.y |       propertyPath: m_LocalPosition.y | ||||||
|       value: 1.82 |       value: 1.82 | ||||||
|   | |||||||
| @@ -24,9 +24,12 @@ public class UiController : MonoBehaviour | |||||||
|         UiController.LoadGame(); |         UiController.LoadGame(); | ||||||
|     } |     } | ||||||
|     public static void SaveGame() |     public static void SaveGame() | ||||||
|  |     { | ||||||
|  |         if (UiController.distance > UiController.highScore) | ||||||
|         { |         { | ||||||
|             PlayerPrefs.SetInt("HighestScore", (int)UiController.distance); |             PlayerPrefs.SetInt("HighestScore", (int)UiController.distance); | ||||||
|             PlayerPrefs.Save(); |             PlayerPrefs.Save(); | ||||||
|  |         } | ||||||
|         Debug.Log("Game data saved!"); |         Debug.Log("Game data saved!"); | ||||||
|     } |     } | ||||||
|     static void LoadGame() |     static void LoadGame() | ||||||
|   | |||||||
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