Procedural Generation

This commit is contained in:
GamerClassN7 2022-01-29 20:15:14 +01:00
parent 41874041fa
commit 35c93c6a4b

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@ -30,7 +30,14 @@ public class ProceduralGeneration : MonoBehaviour
int pieceCount = 10;
float radius = (pieceCount / 2) * 2;
float angle = 360f / (float)pieceCount;
Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + 3.0f);
MeshFilter meshfilter = lastObject.GetComponent<MeshFilter>();
Bounds bounds = meshfilter.mesh.bounds;
float scale = meshfilter.transform.localScale.x;
Bounds b = new Bounds(bounds.center * scale, bounds.size * scale);
Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), this.lastBlock.transform.position.z + b.size.z + 1.0f);
float heightOffset = radius;
@ -73,7 +80,7 @@ public class ProceduralGeneration : MonoBehaviour
if (this.spawnedLevelBlocks.Count <= maxNumberOfBlock)
{
int blockToSpawn = Random.Range(0, levelBlocks.Count - 1);
int blockToSpawn = Random.Range(0, levelBlocks.Count);
GameObject instantiatedGameObject;
GameObject blockObjToSpawn;
@ -82,21 +89,9 @@ public class ProceduralGeneration : MonoBehaviour
if (blockObjToSpawn.name == lastBlockPrefab.name)
{
Debug.Log("Same Block");
if ((blockToSpawn + 1) <= levelBlocks.Count)
if (blockToSpawn < levelBlocks.Count || blockToSpawn > -1)
{
blockToSpawn++;
}
else if ((blockToSpawn - 1) >= levelBlocks.Count)
{
blockToSpawn--;
}
if ((blockToSpawn + 1) <= levelBlocks.Count)
{
blockToSpawn++;
}
else if ((blockToSpawn - 1) >= levelBlocks.Count)
{
blockToSpawn--;
blockToSpawn = Random.Range(0, (levelBlocks.Count - 1));
}
}