Make better move and platform detection
This commit is contained in:
parent
15491b7272
commit
361262cac8
@ -131,7 +131,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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||||||
m_Size: {x: 2.7, y: 0.55, z: 5}
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m_Size: {x: 3, y: 0.55, z: 6}
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||||||
m_Center: {x: -0.35, y: 0.25, z: 0}
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m_Center: {x: -0.35, y: 0.25, z: 0}
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||||||
--- !u!65 &5071310171994536778
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--- !u!65 &5071310171994536778
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BoxCollider:
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BoxCollider:
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@ -144,7 +144,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 0.5, y: 1.128, z: 5}
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m_Size: {x: 0.5, y: 1.128, z: 6}
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m_Center: {x: 0.75, y: 1.09, z: 0}
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m_Center: {x: 0.75, y: 1.09, z: 0}
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--- !u!114 &8372693939530454457
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--- !u!114 &8372693939530454457
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MonoBehaviour:
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MonoBehaviour:
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@ -181,7 +181,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 3.3, y: 0.5, z: 5}
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m_Size: {x: 4, y: 0.5, z: 6}
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m_Center: {x: 0, y: 0.25, z: 0}
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m_Center: {x: 0, y: 0.25, z: 0}
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--- !u!114 &-443919199017515566
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--- !u!114 &-443919199017515566
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MonoBehaviour:
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MonoBehaviour:
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@ -219,7 +219,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 3.3, y: 0.5, z: 5}
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m_Size: {x: 4, y: 0.5, z: 6}
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m_Center: {x: 0, y: 0.25, z: 0}
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m_Center: {x: 0, y: 0.25, z: 0}
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--- !u!114 &1204402889283165505
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--- !u!114 &1204402889283165505
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MonoBehaviour:
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MonoBehaviour:
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@ -179,6 +179,7 @@ GameObject:
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- component: {fileID: 411423064055404482}
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- component: {fileID: 411423064055404482}
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- component: {fileID: 459485775853362848}
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- component: {fileID: 459485775853362848}
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- component: {fileID: 2187729912207573111}
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- component: {fileID: 2187729912207573111}
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- component: {fileID: -6415571428727075267}
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m_Layer: 0
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m_Layer: 0
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m_Name: platform_start
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m_Name: platform_start
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m_TagString: platform
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m_TagString: platform
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@ -214,7 +215,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 5, y: 0.5, z: 5}
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m_Size: {x: 6, y: 0.5, z: 6}
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m_Center: {x: 0, y: 0.25, z: 0}
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m_Center: {x: 0, y: 0.25, z: 0}
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--- !u!33 &411423064055404482
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--- !u!33 &411423064055404482
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MeshFilter:
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MeshFilter:
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@ -278,3 +279,19 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 61dae18984b7ff147ab1d77fb817687a, type: 3}
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m_Script: {fileID: 11500000, guid: 61dae18984b7ff147ab1d77fb817687a, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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--- !u!114 &-6415571428727075267
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2628890434173161082}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fdc803964e5f2b042bece1765b69164f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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type: 0
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speed: 0
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audioSource: {fileID: 0}
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audioClips: []
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@ -1859,7 +1859,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: b108dca155b156640a1beb1eeaa1995d, type: 3}
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m_Script: {fileID: 11500000, guid: b108dca155b156640a1beb1eeaa1995d, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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maxDistanceFromCenterLine: 30
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maxDistanceFromCenterLine: 40
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speed: 7.5
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speed: 7.5
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maxSpeed: 15
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maxSpeed: 15
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minSpeed: 5
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minSpeed: 5
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@ -1889,7 +1889,7 @@ MonoBehaviour:
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- {fileID: 8300000, guid: 5e15f53ccc08c4e4496e13306a9e4743, type: 3}
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- {fileID: 8300000, guid: 5e15f53ccc08c4e4496e13306a9e4743, type: 3}
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- {fileID: 8300000, guid: 049628ae43735224990d9bcea2f744ad, type: 3}
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- {fileID: 8300000, guid: 049628ae43735224990d9bcea2f744ad, type: 3}
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- {fileID: 8300000, guid: 227c760da48796046b26b76b3706319b, type: 3}
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- {fileID: 8300000, guid: 227c760da48796046b26b76b3706319b, type: 3}
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collide: 0
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platformStatus: exit
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saveDirection: {x: 0, y: 0, z: 0}
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saveDirection: {x: 0, y: 0, z: 0}
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--- !u!82 &1943902172017936589
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--- !u!82 &1943902172017936589
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AudioSource:
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AudioSource:
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@ -2355,7 +2355,7 @@ Camera:
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y: 0
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y: 0
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width: 1
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width: 1
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height: 1
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height: 1
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near clip plane: 0.1
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near clip plane: 0.3
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far clip plane: 1000
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far clip plane: 1000
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field of view: 60
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field of view: 60
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orthographic: 0
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orthographic: 0
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@ -213,7 +213,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 5, y: 0.8, z: 7.4}
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m_Size: {x: 6, y: 0.8, z: 8}
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m_Center: {x: 0, y: 0.14, z: 1.25}
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m_Center: {x: 0, y: 0.14, z: 1.25}
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--- !u!114 &4297191551228047469
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--- !u!114 &4297191551228047469
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MonoBehaviour:
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MonoBehaviour:
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@ -114,7 +114,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8768991388683709947}
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m_GameObject: {fileID: 8768991388683709947}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0.25, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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@ -218,7 +218,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 5.03, y: 0.7, z: 5}
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m_Size: {x: 6, y: 0.7, z: 6}
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m_Center: {x: 0, y: 0.1, z: 0}
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m_Center: {x: 0, y: 0.1, z: 0}
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--- !u!114 &-5509448037057392871
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--- !u!114 &-5509448037057392871
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MonoBehaviour:
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MonoBehaviour:
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@ -129,7 +129,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8768991388683709947}
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m_GameObject: {fileID: 8768991388683709947}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0.25, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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@ -215,7 +215,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 5.03, y: 0.7, z: 5}
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m_Size: {x: 6, y: 0.7, z: 6}
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m_Center: {x: 0, y: 0.1, z: 0}
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m_Center: {x: 0, y: 0.1, z: 0}
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--- !u!114 &-7597049073915248875
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--- !u!114 &-7597049073915248875
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MonoBehaviour:
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MonoBehaviour:
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@ -130,7 +130,7 @@ Transform:
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|||||||
m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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||||||
m_GameObject: {fileID: 8768991388683709947}
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m_GameObject: {fileID: 8768991388683709947}
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||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0.25, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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@ -201,7 +201,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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||||||
type: 1
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type: 1
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speed: 5
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speed: 10
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audioSource: {fileID: 5862113707430629064}
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audioSource: {fileID: 5862113707430629064}
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audioClips:
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audioClips:
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- {fileID: 8300000, guid: e25b1f5c308fe154a8d7203703e2f298, type: 3}
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- {fileID: 8300000, guid: e25b1f5c308fe154a8d7203703e2f298, type: 3}
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@ -218,7 +218,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 5.03, y: 0.7, z: 5}
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m_Size: {x: 6, y: 0.7, z: 6}
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m_Center: {x: 0, y: 0.1, z: 0}
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m_Center: {x: 0, y: 0.1, z: 0}
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--- !u!114 &-142748814437030588
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--- !u!114 &-142748814437030588
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MonoBehaviour:
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MonoBehaviour:
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@ -215,7 +215,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 3.4, y: 0.5, z: 5}
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m_Size: {x: 4, y: 0.5, z: 6}
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m_Center: {x: 0, y: 0.25, z: 0}
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m_Center: {x: 0, y: 0.25, z: 0}
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--- !u!114 &5433657018731068073
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--- !u!114 &5433657018731068073
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MonoBehaviour:
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MonoBehaviour:
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@ -219,7 +219,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 3.4, y: 0.5, z: 5}
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m_Size: {x: 4, y: 0.5, z: 6}
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m_Center: {x: 0, y: 0.25, z: 0}
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m_Center: {x: 0, y: 0.25, z: 0}
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--- !u!114 &5433657018731068073
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--- !u!114 &5433657018731068073
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MonoBehaviour:
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MonoBehaviour:
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@ -47,7 +47,7 @@ BoxCollider:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 5, y: 0.8, z: 7.6}
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m_Size: {x: 6, y: 0.8, z: 8}
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m_Center: {x: 0, y: 0.14, z: 1.3}
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m_Center: {x: 0, y: 0.14, z: 1.3}
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--- !u!114 &2125975832863856952
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--- !u!114 &2125975832863856952
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MonoBehaviour:
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MonoBehaviour:
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@ -5273,6 +5273,10 @@ PrefabInstance:
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propertyPath: jumpSpeed
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propertyPath: jumpSpeed
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value: 3
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value: 3
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 3244356566819001086, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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propertyPath: maxDistanceFromCenterLine
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value: 35
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objectReference: {fileID: 0}
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- target: {fileID: 3244356567246256142, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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- target: {fileID: 3244356567246256142, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
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propertyPath: menuCamera
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propertyPath: menuCamera
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value:
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value:
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@ -35,15 +35,23 @@ public class PlatformManager : MonoBehaviour
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case PlatformType.Basic:
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case PlatformType.Basic:
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return;
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return;
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case PlatformType.Pull:
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case PlatformType.Pull:
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if (status == "exit")
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if (status == "stay")
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{
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{
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player.jumpModifier = speed * 10f;
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player.jumpModifier = -speed / 10f;
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}
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else if (status == "exit")
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{
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player.jumpModifier = 0f;
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}
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}
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return;
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return;
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case PlatformType.Push:
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case PlatformType.Push:
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if (status == "exit")
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if (status == "stay")
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{
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{
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player.jumpModifier = speed * 10f;
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player.jumpModifier = speed / 10f;
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}
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else if (status == "exit")
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{
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player.jumpModifier = 0f;
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}
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}
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return;
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return;
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case PlatformType.RotateY:
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case PlatformType.RotateY:
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@ -11,7 +11,6 @@ public class PlayerController : MonoBehaviour
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public float minSpeed = 5.0f;
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public float minSpeed = 5.0f;
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[HideInInspector]
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[HideInInspector]
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public float currentSpeed = 0f;
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public float currentSpeed = 0f;
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[HideInInspector]
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public float speedModifier = 0.0f;
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public float speedModifier = 0.0f;
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Vector3 moveDirection = Vector3.zero;
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Vector3 moveDirection = Vector3.zero;
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bool canMove = false;
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bool canMove = false;
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@ -25,7 +24,6 @@ public class PlayerController : MonoBehaviour
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public bool isFalling = false;
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public bool isFalling = false;
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[Header("Jump")]
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[Header("Jump")]
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public float jumpSpeed = 7.5f;
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public float jumpSpeed = 7.5f;
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[HideInInspector]
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public float jumpModifier = 0.0f;
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public float jumpModifier = 0.0f;
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[HideInInspector]
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[HideInInspector]
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public bool inAir = false;
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public bool inAir = false;
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@ -44,7 +42,10 @@ public class PlayerController : MonoBehaviour
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public List<AudioClip> jumpClips = new List<AudioClip>();
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public List<AudioClip> jumpClips = new List<AudioClip>();
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public List<AudioClip> audioClips = new List<AudioClip>();
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public List<AudioClip> audioClips = new List<AudioClip>();
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PlatformManager collidePlatform;
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PlatformManager collidePlatform;
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string platformStatus = "exit";
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GameObject colliderObject;
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public string platformStatus = "exit";
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float fallingTimer = 0.1f;
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float fallingTime = 0f;
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// Start is called before the first frame update
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// Start is called before the first frame update
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[HideInInspector]
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[HideInInspector]
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@ -142,13 +143,23 @@ public class PlayerController : MonoBehaviour
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}
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}
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}
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}
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if (saveDirection != -transform.up)
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{
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Vector3 axis;
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float angle;
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axis = Vector3.Cross(-transform.up, saveDirection);
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||||||
|
|
||||||
|
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, saveDirection));
|
||||||
|
transform.RotateAround(axis, angle * Time.deltaTime * 8f);
|
||||||
|
}
|
||||||
|
|
||||||
PlatformManager localP = null;
|
PlatformManager localP = null;
|
||||||
if (collidePlatform != null)
|
if (collidePlatform != null)
|
||||||
{
|
{
|
||||||
collidePlatform.Step();
|
collidePlatform.Step();
|
||||||
collidePlatform.Action(this, platformStatus);
|
collidePlatform.Action(this, platformStatus);
|
||||||
localP = collidePlatform;
|
localP = collidePlatform;
|
||||||
if (platformStatus == "enter")
|
if (platformStatus == "enter" || platformStatus == "stay")
|
||||||
{
|
{
|
||||||
platformStatus = "stay";
|
platformStatus = "stay";
|
||||||
collidePlatform = null;
|
collidePlatform = null;
|
||||||
@ -159,6 +170,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
if (platformStatus == "stay")
|
if (platformStatus == "stay")
|
||||||
{
|
{
|
||||||
platformStatus = "exit";
|
platformStatus = "exit";
|
||||||
|
fallingTime = fallingTimer + Time.time;
|
||||||
if (localP != null)
|
if (localP != null)
|
||||||
{
|
{
|
||||||
localP.Action(this, platformStatus);
|
localP.Action(this, platformStatus);
|
||||||
@ -167,24 +179,6 @@ public class PlayerController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (jumpTime <= Time.time)
|
|
||||||
{
|
|
||||||
jumpModifier = 0.0f;
|
|
||||||
Vector3 locGrav = (Physics.gravity * Time.deltaTime);
|
|
||||||
if (!isGrounded)
|
|
||||||
{
|
|
||||||
_velocity += Physics.gravity / 50 * Time.deltaTime;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_velocity = Physics.gravity * Time.deltaTime;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_velocity += transform.up * (jumpSpeed + jumpModifier) / 5 * Time.deltaTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
|
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
|
||||||
{
|
{
|
||||||
//inAir = true;
|
//inAir = true;
|
||||||
@ -197,9 +191,33 @@ public class PlayerController : MonoBehaviour
|
|||||||
isGrounded = false;
|
isGrounded = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (jumpTime <= Time.time)
|
||||||
|
{
|
||||||
|
if (!isGrounded)
|
||||||
|
{
|
||||||
|
_velocity += Physics.gravity / 50 * Time.deltaTime;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_velocity = Physics.gravity / 10 * Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_velocity += transform.up * (jumpSpeed + jumpModifier) / 5 * Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
chc.Move(moveDirection + _velocity);
|
chc.Move(moveDirection + _velocity);
|
||||||
|
|
||||||
//rb.MovePosition(rb.position + moveDirection);
|
//rb.MovePosition(rb.position + moveDirection);
|
||||||
|
|
||||||
|
if (platformStatus == "exit")
|
||||||
|
{
|
||||||
|
if (fallingTime < Time.time)
|
||||||
|
{
|
||||||
|
isGrounded = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
@ -235,16 +253,6 @@ public class PlayerController : MonoBehaviour
|
|||||||
this.isFalling = false;
|
this.isFalling = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (saveDirection != -transform.up)
|
|
||||||
{
|
|
||||||
Vector3 axis;
|
|
||||||
float angle;
|
|
||||||
axis = Vector3.Cross(-transform.up, saveDirection);
|
|
||||||
|
|
||||||
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, saveDirection));
|
|
||||||
transform.RotateAround(axis, angle * Time.deltaTime * 8f);
|
|
||||||
}
|
|
||||||
|
|
||||||
var distanceFromYAxis = new Vector2(transform.position.x, transform.position.y).magnitude;
|
var distanceFromYAxis = new Vector2(transform.position.x, transform.position.y).magnitude;
|
||||||
if (UiController.isInMenu == false && distanceFromYAxis > this.maxDistanceFromCenterLine)
|
if (UiController.isInMenu == false && distanceFromYAxis > this.maxDistanceFromCenterLine)
|
||||||
{
|
{
|
||||||
@ -306,17 +314,25 @@ public class PlayerController : MonoBehaviour
|
|||||||
|
|
||||||
void OnControllerColliderHit(ControllerColliderHit hit)
|
void OnControllerColliderHit(ControllerColliderHit hit)
|
||||||
{
|
{
|
||||||
isGrounded = true;
|
Vector3 contact = hit.normal;
|
||||||
if (platformStatus == "exit") {
|
if (contact.normalized != -hit.gameObject.transform.right.normalized &&
|
||||||
|
contact.normalized != hit.gameObject.transform.right.normalized &&
|
||||||
|
contact.normalized != hit.gameObject.transform.forward.normalized &&
|
||||||
|
contact.normalized != -hit.gameObject.transform.forward.normalized)
|
||||||
|
{
|
||||||
|
jumpModifier = 0.0f;
|
||||||
|
isGrounded = true;
|
||||||
|
}
|
||||||
|
if (platformStatus == "exit" || colliderObject != hit.gameObject) {
|
||||||
platformStatus = "enter";
|
platformStatus = "enter";
|
||||||
}
|
}
|
||||||
if (hit.gameObject.tag != "platform") return;
|
if (hit.gameObject.tag != "platform") return;
|
||||||
|
|
||||||
|
colliderObject = hit.gameObject;
|
||||||
collidePlatform = hit.gameObject.GetComponent<PlatformManager>();
|
collidePlatform = hit.gameObject.GetComponent<PlatformManager>();
|
||||||
|
|
||||||
Vector3 contact = hit.normal;
|
if (contact.normalized != -hit.gameObject.transform.up.normalized &&
|
||||||
if (contact != -hit.gameObject.transform.up &&
|
contact.normalized != hit.gameObject.transform.up.normalized)
|
||||||
contact != hit.gameObject.transform.up)
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -61,7 +61,7 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
|
|
||||||
Bounds bounds = this.getPrefabBounds(lastObject);
|
Bounds bounds = this.getPrefabBounds(lastObject);
|
||||||
Bounds b = this.getPrefabBounds(objToSpawn);
|
Bounds b = this.getPrefabBounds(objToSpawn);
|
||||||
Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + bounds.extents.z + b.extents.z);
|
Vector3 nextBlockLocation = new Vector3(objToSpawn.transform.position.x, objToSpawn.transform.position.y, lastObject.transform.position.z + bounds.extents.z + b.extents.z);
|
||||||
GameObject newObject = Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
|
GameObject newObject = Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
|
||||||
newObject.transform.parent = parentLevelObject.transform;
|
newObject.transform.parent = parentLevelObject.transform;
|
||||||
return newObject;
|
return newObject;
|
||||||
@ -141,7 +141,7 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
for (var i = 0; i < this.spawnedLevelBlocks.Count; i++)
|
for (var i = 0; i < this.spawnedLevelBlocks.Count; i++)
|
||||||
{
|
{
|
||||||
float distance = Vector3.Distance(this.spawnedLevelBlocks[i].transform.position, playerPosition);
|
float distance = Vector3.Distance(this.spawnedLevelBlocks[i].transform.position, playerPosition);
|
||||||
if (distance > this.maximumDistanceOfPlatformFromPlayer && this.spawnedLevelBlocks.Count >= this.maximumNumberOfPlatformsAtScene && playerPosition.z > this.spawnedLevelBlocks[i].transform.position.z + 2)
|
if (distance > this.maximumDistanceOfPlatformFromPlayer && this.spawnedLevelBlocks.Count >= this.maximumNumberOfPlatformsAtScene && playerPosition.z > this.spawnedLevelBlocks[i].transform.position.z + 3f)
|
||||||
{
|
{
|
||||||
Destroy(this.spawnedLevelBlocks[i]);
|
Destroy(this.spawnedLevelBlocks[i]);
|
||||||
this.spawnedLevelBlocks.Remove(this.spawnedLevelBlocks[i]);
|
this.spawnedLevelBlocks.Remove(this.spawnedLevelBlocks[i]);
|
||||||
|
Loading…
Reference in New Issue
Block a user