Chunks
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@ -22,7 +22,7 @@ public class ProceduralGeneration : MonoBehaviour
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if (renderers.Length > 0)
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{
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Bounds bounds = renderers[0].bounds;
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for (int i = 1, ni = renderers.Length; i < ni; i++)
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for (int i = 0; i < renderers.Length; i++)
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{
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bounds.Encapsulate(renderers[i].bounds);
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}
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@ -32,13 +32,14 @@ public class ProceduralGeneration : MonoBehaviour
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{
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return new Bounds();
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}
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}
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GameObject drawPlatform(GameObject lastObject, GameObject objToSpawn, GameObject parentLevelObject)
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{
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Bounds bounds = this.getPrefabBounds(lastObject);
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Bounds b = new Bounds(bounds.center, bounds.size);
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Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + b.size.z + 1.0f);
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Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + b.size.z);
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GameObject newObject = Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
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newObject.transform.parent = parentLevelObject.transform;
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@ -60,7 +61,7 @@ public class ProceduralGeneration : MonoBehaviour
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Bounds bounds = this.getPrefabBounds(lastObject);
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Bounds b = new Bounds(bounds.center, bounds.size);
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Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + b.size.z + 1.0f);
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Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + b.size.z);
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float heightOffset = radius;
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