Chunks
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||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2628890434173161083, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: aa81b1bce294ebf42a0a5fff43100935, type: 3}
|
||||||
|
@ -22,7 +22,7 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
if (renderers.Length > 0)
|
if (renderers.Length > 0)
|
||||||
{
|
{
|
||||||
Bounds bounds = renderers[0].bounds;
|
Bounds bounds = renderers[0].bounds;
|
||||||
for (int i = 1, ni = renderers.Length; i < ni; i++)
|
for (int i = 0; i < renderers.Length; i++)
|
||||||
{
|
{
|
||||||
bounds.Encapsulate(renderers[i].bounds);
|
bounds.Encapsulate(renderers[i].bounds);
|
||||||
}
|
}
|
||||||
@ -32,13 +32,14 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
{
|
{
|
||||||
return new Bounds();
|
return new Bounds();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
GameObject drawPlatform(GameObject lastObject, GameObject objToSpawn, GameObject parentLevelObject)
|
GameObject drawPlatform(GameObject lastObject, GameObject objToSpawn, GameObject parentLevelObject)
|
||||||
{
|
{
|
||||||
Bounds bounds = this.getPrefabBounds(lastObject);
|
Bounds bounds = this.getPrefabBounds(lastObject);
|
||||||
Bounds b = new Bounds(bounds.center, bounds.size);
|
Bounds b = new Bounds(bounds.center, bounds.size);
|
||||||
|
|
||||||
Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + b.size.z + 1.0f);
|
Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + b.size.z);
|
||||||
|
|
||||||
GameObject newObject = Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
|
GameObject newObject = Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
|
||||||
newObject.transform.parent = parentLevelObject.transform;
|
newObject.transform.parent = parentLevelObject.transform;
|
||||||
@ -60,7 +61,7 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
Bounds bounds = this.getPrefabBounds(lastObject);
|
Bounds bounds = this.getPrefabBounds(lastObject);
|
||||||
Bounds b = new Bounds(bounds.center, bounds.size);
|
Bounds b = new Bounds(bounds.center, bounds.size);
|
||||||
|
|
||||||
Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + b.size.z + 1.0f);
|
Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + b.size.z);
|
||||||
|
|
||||||
float heightOffset = radius;
|
float heightOffset = radius;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user