Update gizmoManager.cs

This commit is contained in:
GamerClassN7 2022-01-30 00:24:14 +01:00
parent 8274a41933
commit 37b6bc6cc8

View File

@ -6,10 +6,13 @@ public class gizmoManager : MonoBehaviour
{ {
void OnDrawGizmos() void OnDrawGizmos()
{
if (!this.gameObject.transform.parent.name.Contains("chunk"))
{ {
Bounds bounds = GetChildRendererBounds(gameObject); Bounds bounds = GetChildRendererBounds(gameObject);
Gizmos.DrawWireCube(bounds.center, bounds.size); Gizmos.DrawWireCube(bounds.center, bounds.size);
} }
}
Bounds GetChildRendererBounds(GameObject go) Bounds GetChildRendererBounds(GameObject go)
{ {
Renderer[] renderers = go.GetComponentsInChildren<Renderer>(); Renderer[] renderers = go.GetComponentsInChildren<Renderer>();