Merge branch 'main' of https://git.steelants.cz/GJP/GGJ2022
This commit is contained in:
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								Assets/Prefabs/Gaint Freaking Magnet.prefab
									
									
									
									
									
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								Assets/Prefabs/Gaint Freaking Magnet.prefab
									
									
									
									
									
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			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        if (this.spawnedLevelBlocks.Count <= maxNumberOfBlock)
 | 
					        if (this.spawnedLevelBlocks.Count <= maxNumberOfBlock)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            MeshFilter meshfilter = lastBlock.GetComponent<MeshFilter>();
 | 
					 | 
				
			||||||
            Bounds bounds = meshfilter.mesh.bounds;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            float scale = meshfilter.transform.localScale.x;
 | 
					 | 
				
			||||||
            Bounds b = new Bounds(bounds.center * scale, bounds.size * scale);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            int blockToSpawn = Random.Range(0, levelBlocks.Count - 1);
 | 
					            int blockToSpawn = Random.Range(0, levelBlocks.Count - 1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            GameObject instantiatedGameObject;
 | 
					            GameObject instantiatedGameObject;
 | 
				
			||||||
@@ -100,9 +102,17 @@ public class ProceduralGeneration : MonoBehaviour
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
            if ((blockToSpawn > -1 && (blockToSpawn < (levelBlocks.Count - 1))))
 | 
					            if ((blockToSpawn > -1 && (blockToSpawn < (levelBlocks.Count - 1))))
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
 | 
					                MeshFilter meshfilter = this.lastBlock.GetComponent<MeshFilter>();
 | 
				
			||||||
 | 
					                Bounds bounds = meshfilter.mesh.bounds;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                float scale = meshfilter.transform.localScale.x;
 | 
				
			||||||
 | 
					                Bounds b = new Bounds(bounds.center * scale, bounds.size * scale);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                blockObjToSpawn = levelBlocks[blockToSpawn];
 | 
					                blockObjToSpawn = levelBlocks[blockToSpawn];
 | 
				
			||||||
                instantiatedGameObject = Instantiate(blockObjToSpawn, new Vector3(lastBlock.transform.position.x, lastBlock.transform.position.y, lastBlock.transform.position.y + (b.size.z + 1.0f)), (Quaternion.identity));
 | 
					                Vector3 nextBlockLocation = new Vector3(this.lastBlock.transform.position.x, this.lastBlock.transform.position.y, this.lastBlock.transform.position.z + b.size.z + 1.0f);
 | 
				
			||||||
 | 
					                instantiatedGameObject = Instantiate(blockObjToSpawn, nextBlockLocation, (Quaternion.identity));
 | 
				
			||||||
                this.spawnedLevelBlocks.Add(instantiatedGameObject);
 | 
					                this.spawnedLevelBlocks.Add(instantiatedGameObject);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            else
 | 
					            else
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
@@ -116,9 +126,9 @@ public class ProceduralGeneration : MonoBehaviour
 | 
				
			|||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Debug.Log("Spawn" + blockToSpawn);
 | 
					            Debug.Log("Spawn" + blockToSpawn);
 | 
				
			||||||
 | 
					            this.lastBlock = instantiatedGameObject;
 | 
				
			||||||
 | 
					            this.lastBlockPrefab = blockObjToSpawn;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            lastBlock = instantiatedGameObject;
 | 
					 | 
				
			||||||
            lastBlockPrefab = blockObjToSpawn;
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
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										8
									
								
								Assets/models/magnet/magnet emission 2.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								Assets/models/magnet/magnet emission 2.meta
									
									
									
									
									
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										2229
									
								
								Assets/models/magnet/magnet emission 2/magnet emission 2.obj
									
									
									
									
									
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										2229
									
								
								Assets/models/magnet/magnet emission 2/magnet emission 2.obj
									
									
									
									
									
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		Reference in New Issue
	
	Block a user