Merge branch 'main' of https://git.steelants.cz/GJP/GGJ2022
This commit is contained in:
		@@ -198,8 +198,8 @@ MonoBehaviour:
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  speed: 10
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--- !u!65 &8238111678033492397
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BoxCollider:
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@@ -199,7 +199,7 @@ MonoBehaviour:
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  m_Script: {fileID: 11500000, guid: fdc803964e5f2b042bece1765b69164f, type: 3}
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--- !u!65 &3865253352867341094
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BoxCollider:
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@@ -198,7 +198,7 @@ MonoBehaviour:
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  m_Script: {fileID: 11500000, guid: fdc803964e5f2b042bece1765b69164f, type: 3}
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--- !u!65 &6218203028538785626
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BoxCollider:
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@@ -198,8 +198,8 @@ MonoBehaviour:
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  m_Script: {fileID: 11500000, guid: fdc803964e5f2b042bece1765b69164f, type: 3}
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  type: 1
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  speed: 10
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--- !u!65 &5316890779910729157
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BoxCollider:
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@@ -198,7 +198,7 @@ MonoBehaviour:
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  m_Script: {fileID: 11500000, guid: fdc803964e5f2b042bece1765b69164f, type: 3}
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  type: 5
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  speed: 10
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--- !u!65 &4344779564172896453
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BoxCollider:
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@@ -4,7 +4,7 @@ using UnityEngine;
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public class PlatformManager : MonoBehaviour
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{
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    public enum PlatformType {Pull, Push, RotateZ, RotateY, SpeedUp, SpeedDown};
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    public enum PlatformType {Basic, Pull, Push, RotateZ, RotateY, SpeedUp, SpeedDown};
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    public PlatformType type = PlatformType.Pull;
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    public float speed = 5;
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@@ -178,8 +178,10 @@ public class PlayerController : MonoBehaviour
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                switch (platform.type)
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                {
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                    case PlatformManager.PlatformType.Push:
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                        rb.AddForce(other.GetContact(0).normal * platform.speed * Time.deltaTime, ForceMode.Impulse);
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                        break;
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                    case PlatformManager.PlatformType.Pull:
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                        rb.AddForce(-other.GetContact(0).normal * platform.speed * Time.deltaTime, ForceMode.Impulse);
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                        break;
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                    case PlatformManager.PlatformType.RotateY:
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                        break;
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@@ -196,11 +198,11 @@ public class PlayerController : MonoBehaviour
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                        }
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                        break;
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                    default:
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                        gDirection = -transform.up;
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                        gDirection = -other.GetContact(0).normal;
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                        break;
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                }
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            } else {
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                gDirection = -transform.up;
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                gDirection = -other.GetContact(0).normal;
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            }
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            platformForward = other.transform.forward;  
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            this.downDirection = gDirection;
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@@ -30,7 +30,14 @@ public class ProceduralGeneration : MonoBehaviour
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        int pieceCount = 10;
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        float radius = (pieceCount / 2) * 2;
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        float angle = 360f / (float)pieceCount;
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        Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + 3.0f);
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        MeshFilter meshfilter = lastObject.GetComponent<MeshFilter>();
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        Bounds bounds = meshfilter.mesh.bounds;
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        float scale = meshfilter.transform.localScale.x;
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        Bounds b = new Bounds(bounds.center * scale, bounds.size * scale);
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        Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), this.lastBlock.transform.position.z + b.size.z + 1.0f);
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        float heightOffset = radius;
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@@ -73,7 +80,7 @@ public class ProceduralGeneration : MonoBehaviour
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        if (this.spawnedLevelBlocks.Count <= maxNumberOfBlock)
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        {
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            int blockToSpawn = Random.Range(0, levelBlocks.Count - 1);
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            int blockToSpawn = Random.Range(0, levelBlocks.Count);
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            GameObject instantiatedGameObject;
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            GameObject blockObjToSpawn;
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@@ -82,21 +89,9 @@ public class ProceduralGeneration : MonoBehaviour
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            if (blockObjToSpawn.name == lastBlockPrefab.name)
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            {
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                Debug.Log("Same Block");
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                if ((blockToSpawn + 1) <= levelBlocks.Count)
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                if (blockToSpawn < levelBlocks.Count || blockToSpawn > -1)
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                {
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                    blockToSpawn++;
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                }
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                else if ((blockToSpawn - 1) >= levelBlocks.Count)
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                {
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                    blockToSpawn--;
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                }
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                if ((blockToSpawn + 1) <= levelBlocks.Count)
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                {
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                    blockToSpawn++;
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                }
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                else if ((blockToSpawn - 1) >= levelBlocks.Count)
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                {
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                    blockToSpawn--;
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                    blockToSpawn = Random.Range(0, (levelBlocks.Count - 1));
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                }
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            }
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@@ -9,11 +9,14 @@ EditorUserSettings:
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