Repair particle and jump
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ccd4d70b1e
commit
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@ -5000,6 +5000,7 @@ MonoBehaviour:
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rotationX: 0
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jump: {x: 0, y: 2, z: 0}
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jumpForce: 2
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isRunning: 0
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--- !u!1 &3244356567246256140
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GameObject:
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m_ObjectHideFlags: 0
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@ -5569,7 +5570,7 @@ ParticleSystem:
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startSpeed:
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serializedVersion: 2
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minMaxState: 0
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scalar: 25
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scalar: 15
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minScalar: 5
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maxCurve:
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serializedVersion: 2
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@ -6062,14 +6063,14 @@ ParticleSystem:
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serializedVersion: 6
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enabled: 1
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type: 4
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angle: 8.11
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angle: 16.79864
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length: 5
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boxThickness: {x: 0, y: 0, z: 0}
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radiusThickness: 0.16
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radiusThickness: 1
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donutRadius: 0.2
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m_Position: {x: 0.00000039157, y: 0, z: 4.4790387}
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m_Rotation: {x: -0, y: 180, z: 0}
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m_Scale: {x: 1, y: 1, z: 0.40484464}
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m_Scale: {x: 1, y: 1, z: 1}
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placementMode: 0
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m_MeshMaterialIndex: 0
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m_MeshNormalOffset: 0
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@ -6148,7 +6149,7 @@ ParticleSystem:
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sphericalDirectionAmount: 0
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randomPositionAmount: 0
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radius:
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value: 1.72
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value: 1.9294227
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mode: 0
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spread: 0
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speed:
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@ -10161,7 +10162,7 @@ ParticleSystemRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10301, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: c0667a1cdf6cc7340beaefe094996e44, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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File diff suppressed because it is too large
Load Diff
@ -21,6 +21,7 @@ public class PlayerController : MonoBehaviour
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public Vector3 jump;
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public float jumpForce = 2.0f;
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private bool isGoundet = false;
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public bool isRunning = false;
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void Start()
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{
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@ -38,22 +39,22 @@ public class PlayerController : MonoBehaviour
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playerCamera.transform.localRotation = Quaternion.Euler(rotationX, 0, 0);
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transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0);
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bool isRunning = Input.GetKey(KeyCode.LeftShift);
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isRunning = Input.GetKey(KeyCode.LeftShift);
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float curSpeedX = canMove ? (isRunning ? runningSpeed : walkSpeed) * Input.GetAxis("Vertical") : 0;
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float curSpeedY = canMove ? (isRunning ? runningSpeed : walkSpeed) * Input.GetAxis("Horizontal") : 0;
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moveDirection = (transform.forward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime);
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if (isRunning && !runningParticles.isPlaying)
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if (isRunning && !runningParticles.isPlaying && Input.GetKey(KeyCode.W))
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{
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runningParticles.Play();
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runningParticles.Play(true);
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}
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else if (!isRunning && runningParticles.isPlaying)
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else if ((!isRunning && runningParticles.isPlaying) || !Input.GetKey(KeyCode.W))
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{
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runningParticles.Stop();
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runningParticles.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
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}
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if (Input.GetKeyUp(KeyCode.Space) && isGoundet)
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if (Input.GetKeyDown(KeyCode.Space) && isGoundet)
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{
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Debug.Log("Jump");
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rb.AddForce(transform.up * jumpSpeed * 500 * Time.deltaTime, ForceMode.Impulse);
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