Repair particle and jump
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@@ -5000,6 +5000,7 @@ MonoBehaviour:
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rotationX: 0
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jump: {x: 0, y: 2, z: 0}
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jumpForce: 2
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isRunning: 0
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--- !u!1 &3244356567246256140
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GameObject:
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m_ObjectHideFlags: 0
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@@ -5569,7 +5570,7 @@ ParticleSystem:
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startSpeed:
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serializedVersion: 2
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minMaxState: 0
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scalar: 25
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scalar: 15
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minScalar: 5
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maxCurve:
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serializedVersion: 2
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@@ -6062,14 +6063,14 @@ ParticleSystem:
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serializedVersion: 6
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enabled: 1
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type: 4
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angle: 8.11
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angle: 16.79864
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length: 5
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boxThickness: {x: 0, y: 0, z: 0}
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radiusThickness: 0.16
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radiusThickness: 1
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donutRadius: 0.2
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m_Position: {x: 0.00000039157, y: 0, z: 4.4790387}
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m_Rotation: {x: -0, y: 180, z: 0}
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m_Scale: {x: 1, y: 1, z: 0.40484464}
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m_Scale: {x: 1, y: 1, z: 1}
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placementMode: 0
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m_MeshMaterialIndex: 0
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m_MeshNormalOffset: 0
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@@ -6148,7 +6149,7 @@ ParticleSystem:
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sphericalDirectionAmount: 0
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randomPositionAmount: 0
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radius:
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value: 1.72
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value: 1.9294227
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mode: 0
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spread: 0
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speed:
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@@ -10161,7 +10162,7 @@ ParticleSystemRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10301, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: c0667a1cdf6cc7340beaefe094996e44, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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