Merge branches 'main' and 'main' of https://git.steelants.cz/GJP/GGJ2022
This commit is contained in:
commit
6116a2ce73
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propertyPath: m_LocalPosition.z
|
||||||
value: 0
|
value: 0.7
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3244356567786994344, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
|
- target: {fileID: 3244356567786994344, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
@ -453,11 +445,11 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3244356567786994345, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
|
- target: {fileID: 3244356567786994345, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
|
||||||
propertyPath: m_LocalPosition.y
|
propertyPath: m_LocalPosition.y
|
||||||
value: 3.18
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3244356567786994345, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
|
- target: {fileID: 3244356567786994345, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
|
||||||
propertyPath: m_LocalPosition.z
|
propertyPath: m_LocalPosition.z
|
||||||
value: -0.9
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3244356567786994345, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
|
- target: {fileID: 3244356567786994345, guid: ec622cf6f0988bc42a99ba84304c15a9, type: 3}
|
||||||
propertyPath: m_LocalRotation.w
|
propertyPath: m_LocalRotation.w
|
||||||
|
@ -12,7 +12,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
public float currentSpeed = 0f;
|
public float currentSpeed = 0f;
|
||||||
private float modifier = 0.0f;
|
private float modifier = 0.0f;
|
||||||
Vector3 moveDirection = Vector3.zero;
|
Vector3 moveDirection = Vector3.zero;
|
||||||
bool canMove = true;
|
bool canMove = false;
|
||||||
Rigidbody rb;
|
Rigidbody rb;
|
||||||
float moveDirectionY;
|
float moveDirectionY;
|
||||||
public bool isRunning = false;
|
public bool isRunning = false;
|
||||||
@ -58,13 +58,15 @@ public class PlayerController : MonoBehaviour
|
|||||||
transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0);
|
transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0);
|
||||||
|
|
||||||
isRunning = Input.GetKey(KeyCode.LeftShift);
|
isRunning = Input.GetKey(KeyCode.LeftShift);
|
||||||
if (currentSpeed < minSpeed)
|
if (canMove && currentSpeed < minSpeed)
|
||||||
{
|
{
|
||||||
currentSpeed += 0.0005f;
|
currentSpeed += 0.0005f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetAxis("Vertical") > 0 && currentSpeed < maxSpeed)
|
if (Input.GetAxis("Vertical") > 0 && currentSpeed < maxSpeed) {
|
||||||
{
|
if (!canMove) {
|
||||||
|
canMove = true;
|
||||||
|
}
|
||||||
currentSpeed += 0.01f;
|
currentSpeed += 0.01f;
|
||||||
} else if (Input.GetAxis("Vertical") < 0 && currentSpeed > minSpeed) {
|
} else if (Input.GetAxis("Vertical") < 0 && currentSpeed > minSpeed) {
|
||||||
currentSpeed -= 0.01f;
|
currentSpeed -= 0.01f;
|
||||||
|
@ -7,10 +7,8 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
public List<GameObject> levelBlocks = new List<GameObject>();
|
public List<GameObject> levelBlocks = new List<GameObject>();
|
||||||
public List<GameObject> spawnedLevelBlocks = new List<GameObject>();
|
public List<GameObject> spawnedLevelBlocks = new List<GameObject>();
|
||||||
public GameObject player = null;
|
public GameObject player = null;
|
||||||
private Vector3 lastBlockSpawnPoint;
|
|
||||||
public GameObject lastBlock;
|
public GameObject lastBlock;
|
||||||
private GameObject lastBlockPrefab;
|
private GameObject lastBlockPrefab;
|
||||||
private int blockIndex = 0;
|
|
||||||
private int spavnetobjectIndex = 0;
|
private int spavnetobjectIndex = 0;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
@ -18,7 +16,6 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
{
|
{
|
||||||
lastBlockPrefab = this.gameObject.transform.GetChild(0).gameObject;
|
lastBlockPrefab = this.gameObject.transform.GetChild(0).gameObject;
|
||||||
lastBlock = this.gameObject.transform.GetChild(0).gameObject;
|
lastBlock = this.gameObject.transform.GetChild(0).gameObject;
|
||||||
lastBlockSpawnPoint = this.gameObject.transform.GetChild(0).gameObject.transform.position;
|
|
||||||
this.spawnedLevelBlocks.Add(lastBlock);
|
this.spawnedLevelBlocks.Add(lastBlock);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -33,7 +30,7 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
int pieceCount = 10;
|
int pieceCount = 10;
|
||||||
float radius = (pieceCount / 2) * 2;
|
float radius = (pieceCount / 2) * 2;
|
||||||
float angle = 360f / (float)pieceCount;
|
float angle = 360f / (float)pieceCount;
|
||||||
Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z);
|
Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + 2.0f);
|
||||||
|
|
||||||
float heightOffset = radius;
|
float heightOffset = radius;
|
||||||
|
|
||||||
@ -52,14 +49,14 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
int maxNumberOfBlock = 20;
|
int maxNumberOfBlock = 100;
|
||||||
|
|
||||||
Vector3 playerPosition = this.player.transform.position;
|
Vector3 playerPosition = this.player.transform.position;
|
||||||
float distance = Vector3.Distance(this.spawnedLevelBlocks[0].transform.position, playerPosition);
|
float distance = Vector3.Distance(this.spawnedLevelBlocks[0].transform.position, playerPosition);
|
||||||
|
|
||||||
Debug.Log("Index" + 0);
|
Debug.Log("Index" + 0);
|
||||||
|
|
||||||
if (distance > 20.0f && this.spawnedLevelBlocks.Count > maxNumberOfBlock)
|
if (distance > 10.0f || this.spawnedLevelBlocks.Count >= maxNumberOfBlock + 5)
|
||||||
{
|
{
|
||||||
Destroy(this.spawnedLevelBlocks[0]);
|
Destroy(this.spawnedLevelBlocks[0]);
|
||||||
this.spawnedLevelBlocks.Remove(this.spawnedLevelBlocks[0]);
|
this.spawnedLevelBlocks.Remove(this.spawnedLevelBlocks[0]);
|
||||||
@ -104,9 +101,8 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
if ((blockToSpawn > -1 && (blockToSpawn < (levelBlocks.Count - 1))))
|
if ((blockToSpawn > -1 && (blockToSpawn < (levelBlocks.Count - 1))))
|
||||||
{
|
{
|
||||||
blockObjToSpawn = levelBlocks[blockToSpawn];
|
blockObjToSpawn = levelBlocks[blockToSpawn];
|
||||||
instantiatedGameObject = Instantiate(blockObjToSpawn, new Vector3(0, 0, blockIndex * (b.size.z + 1.0f)), (Quaternion.identity));
|
instantiatedGameObject = Instantiate(blockObjToSpawn, new Vector3(lastBlock.transform.position.x, lastBlock.transform.position.y, lastBlock.transform.position.y + (b.size.z + 1.0f)), (Quaternion.identity));
|
||||||
this.spawnedLevelBlocks.Add(instantiatedGameObject);
|
this.spawnedLevelBlocks.Add(instantiatedGameObject);
|
||||||
blockIndex++;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -114,7 +110,6 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
foreach (var spavnedBlock in instantiatedGameObjectLists)
|
foreach (var spavnedBlock in instantiatedGameObjectLists)
|
||||||
{
|
{
|
||||||
this.spawnedLevelBlocks.Add(spavnedBlock);
|
this.spawnedLevelBlocks.Add(spavnedBlock);
|
||||||
blockIndex++;
|
|
||||||
}
|
}
|
||||||
instantiatedGameObject = this.spawnedLevelBlocks[this.spawnedLevelBlocks.Count - 1];
|
instantiatedGameObject = this.spawnedLevelBlocks[this.spawnedLevelBlocks.Count - 1];
|
||||||
blockObjToSpawn = levelBlocks[0];
|
blockObjToSpawn = levelBlocks[0];
|
||||||
@ -123,7 +118,6 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
Debug.Log("Spawn" + blockToSpawn);
|
Debug.Log("Spawn" + blockToSpawn);
|
||||||
|
|
||||||
lastBlock = instantiatedGameObject;
|
lastBlock = instantiatedGameObject;
|
||||||
lastBlockSpawnPoint = instantiatedGameObject.transform.position;
|
|
||||||
lastBlockPrefab = blockObjToSpawn;
|
lastBlockPrefab = blockObjToSpawn;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user