Merge branches 'main' and 'main' of https://git.steelants.cz/GJP/GGJ2022
This commit is contained in:
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@@ -12,7 +12,7 @@ public class PlayerController : MonoBehaviour
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@@ -58,13 +58,15 @@ public class PlayerController : MonoBehaviour
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@@ -7,10 +7,8 @@ public class ProceduralGeneration : MonoBehaviour
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    public List<GameObject> levelBlocks = new List<GameObject>();
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    public List<GameObject> spawnedLevelBlocks = new List<GameObject>();
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    public GameObject player = null;
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    private Vector3 lastBlockSpawnPoint;
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		||||
    public GameObject lastBlock;
 | 
			
		||||
    private GameObject lastBlockPrefab;
 | 
			
		||||
    private int blockIndex = 0;
 | 
			
		||||
    private int spavnetobjectIndex = 0;
 | 
			
		||||
 | 
			
		||||
    // Start is called before the first frame update
 | 
			
		||||
@@ -18,7 +16,6 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        lastBlockPrefab = this.gameObject.transform.GetChild(0).gameObject;
 | 
			
		||||
        lastBlock = this.gameObject.transform.GetChild(0).gameObject;
 | 
			
		||||
        lastBlockSpawnPoint = this.gameObject.transform.GetChild(0).gameObject.transform.position;
 | 
			
		||||
        this.spawnedLevelBlocks.Add(lastBlock);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -33,7 +30,7 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
        int pieceCount = 10;
 | 
			
		||||
        float radius = (pieceCount / 2) * 2;
 | 
			
		||||
        float angle = 360f / (float)pieceCount;
 | 
			
		||||
        Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z);
 | 
			
		||||
        Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + 2.0f);
 | 
			
		||||
 | 
			
		||||
        float heightOffset = radius;
 | 
			
		||||
 | 
			
		||||
@@ -52,14 +49,14 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
    // Update is called once per frame
 | 
			
		||||
    void Update()
 | 
			
		||||
    {
 | 
			
		||||
        int maxNumberOfBlock = 20;
 | 
			
		||||
        int maxNumberOfBlock = 100;
 | 
			
		||||
 | 
			
		||||
        Vector3 playerPosition = this.player.transform.position;
 | 
			
		||||
        float distance = Vector3.Distance(this.spawnedLevelBlocks[0].transform.position, playerPosition);
 | 
			
		||||
 | 
			
		||||
        Debug.Log("Index" + 0);
 | 
			
		||||
 | 
			
		||||
        if (distance > 20.0f && this.spawnedLevelBlocks.Count > maxNumberOfBlock)
 | 
			
		||||
        if (distance > 10.0f || this.spawnedLevelBlocks.Count >= maxNumberOfBlock + 5)
 | 
			
		||||
        {
 | 
			
		||||
            Destroy(this.spawnedLevelBlocks[0]);
 | 
			
		||||
            this.spawnedLevelBlocks.Remove(this.spawnedLevelBlocks[0]);
 | 
			
		||||
@@ -104,9 +101,8 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
            if ((blockToSpawn > -1 && (blockToSpawn < (levelBlocks.Count - 1))))
 | 
			
		||||
            {
 | 
			
		||||
                blockObjToSpawn = levelBlocks[blockToSpawn];
 | 
			
		||||
                instantiatedGameObject = Instantiate(blockObjToSpawn, new Vector3(0, 0, blockIndex * (b.size.z + 1.0f)), (Quaternion.identity));
 | 
			
		||||
                instantiatedGameObject = Instantiate(blockObjToSpawn, new Vector3(lastBlock.transform.position.x, lastBlock.transform.position.y, lastBlock.transform.position.y + (b.size.z + 1.0f)), (Quaternion.identity));
 | 
			
		||||
                this.spawnedLevelBlocks.Add(instantiatedGameObject);
 | 
			
		||||
                blockIndex++;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
@@ -114,7 +110,6 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
                foreach (var spavnedBlock in instantiatedGameObjectLists)
 | 
			
		||||
                {
 | 
			
		||||
                    this.spawnedLevelBlocks.Add(spavnedBlock);
 | 
			
		||||
                    blockIndex++;
 | 
			
		||||
                }
 | 
			
		||||
                instantiatedGameObject = this.spawnedLevelBlocks[this.spawnedLevelBlocks.Count - 1];
 | 
			
		||||
                blockObjToSpawn = levelBlocks[0];
 | 
			
		||||
@@ -123,7 +118,6 @@ public class ProceduralGeneration : MonoBehaviour
 | 
			
		||||
            Debug.Log("Spawn" + blockToSpawn);
 | 
			
		||||
 | 
			
		||||
            lastBlock = instantiatedGameObject;
 | 
			
		||||
            lastBlockSpawnPoint = instantiatedGameObject.transform.position;
 | 
			
		||||
            lastBlockPrefab = blockObjToSpawn;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user