Edit some push and pull
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		@@ -178,10 +178,10 @@ public class PlayerController : MonoBehaviour
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                switch (platform.type)
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					                switch (platform.type)
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                {
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					                {
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                    case PlatformManager.PlatformType.Push:
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					                    case PlatformManager.PlatformType.Push:
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                        rb.AddExplosionForce(platform.speed * Time.deltaTime * 10, other.gameObject.transform.position, 10);
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					                        rb.AddForce(other.GetContact(0).normal * platform.speed * Time.deltaTime, ForceMode.Impulse);
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                        break;
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					                        break;
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                    case PlatformManager.PlatformType.Pull:
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					                    case PlatformManager.PlatformType.Pull:
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                        rb.AddExplosionForce(-platform.speed * Time.deltaTime * 10, other.gameObject.transform.position, 10);
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					                        rb.AddForce(-other.GetContact(0).normal * platform.speed * Time.deltaTime, ForceMode.Impulse);
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                        break;
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					                        break;
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                    case PlatformManager.PlatformType.RotateY:
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					                    case PlatformManager.PlatformType.RotateY:
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                        break;
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					                        break;
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@@ -198,11 +198,11 @@ public class PlayerController : MonoBehaviour
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                        }
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					                        }
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                        break;
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					                        break;
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                    default:
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					                    default:
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                        gDirection = -transform.up;
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					                        gDirection = -other.GetContact(0).normal;
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                        break;
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					                        break;
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                }
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					                }
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            } else {
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					            } else {
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                gDirection = -transform.up;
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					                gDirection = -other.GetContact(0).normal;
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            }
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					            }
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            platformForward = other.transform.forward;  
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					            platformForward = other.transform.forward;  
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            this.downDirection = gDirection;
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					            this.downDirection = gDirection;
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@@ -9,11 +9,14 @@ EditorUserSettings:
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      flags: 0
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					      flags: 0
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    RecentlyUsedSceneGuid-1:
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					    RecentlyUsedSceneGuid-1:
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      flags: 0
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    RecentlyUsedSceneGuid-2:
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					    RecentlyUsedSceneGuid-2:
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					    RecentlyUsedSceneGuid-3:
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					      flags: 0
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    RecentlyUsedScenePath-0:
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					    RecentlyUsedScenePath-0:
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      flags: 0
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					      flags: 0
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