Menu Start

This commit is contained in:
GamerClassN7 2022-01-29 12:21:42 +01:00
parent db767d7a9d
commit 7b26149531
5 changed files with 2809 additions and 25 deletions

View File

@ -8,16 +8,14 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Particle
m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 10750, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- ALWAYS
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -92,7 +90,7 @@ Material:
- _ZWrite: 0
m_Colors:
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 0, g: 1, b: 1, a: 1}
- _Color: {r: 196.33743, g: 28.762808, b: 48.77172, a: 0.49803922}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -30,6 +30,11 @@ public class PlayerController : MonoBehaviour
void Start()
{
rb = GetComponent<Rigidbody>();
jump = new Vector3(0.0f, 2.0f, 0.0f);
}
public void disableCursor()
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
@ -84,7 +89,8 @@ public class PlayerController : MonoBehaviour
}
}
void OnCollisionStay(Collision other){
void OnCollisionStay(Collision other)
{
if (other.gameObject.tag != "platform") return;
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
if (platform == null)
@ -101,18 +107,19 @@ public class PlayerController : MonoBehaviour
|| other.GetContact(0).normal == -other.transform.forward
|| (
other.GetContact(0).normal != -other.transform.up
&& other.GetContact(0).normal != other.transform.up
&& other.GetContact(0).normal != -other.transform.right
&& other.GetContact(0).normal != other.transform.right
&& other.GetContact(0).normal != other.transform.up
&& other.GetContact(0).normal != -other.transform.right
&& other.GetContact(0).normal != other.transform.right
)
)
{
return;
}
{
return;
}
Physics.gravity = this.downDirection * 9.81f;
// if (platform.type == PlatformManager.PlatformType.SpeedUp)
// {
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal));
transform.RotateAround(axis, angle);
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal));
transform.RotateAround(axis, angle);
// }
// TODO: Handle other PlatformTypes
Physics.gravity = -other.GetContact(0).normal * 9.81f;
@ -128,9 +135,9 @@ public class PlayerController : MonoBehaviour
|| other.GetContact(0).normal == -other.transform.forward
|| (
other.GetContact(0).normal != -other.transform.up
&& other.GetContact(0).normal != other.transform.up
&& other.GetContact(0).normal != -other.transform.right
&& other.GetContact(0).normal != other.transform.right
&& other.GetContact(0).normal != other.transform.up
&& other.GetContact(0).normal != -other.transform.right
&& other.GetContact(0).normal != other.transform.right
)
)
{
@ -148,8 +155,9 @@ public class PlayerController : MonoBehaviour
Vector3 gDirection;
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
gDirection = -other.GetContact(0).normal;
if (platform == null){
gDirection = -transform.up;
if (platform == null)
{
// FIXME: remove
this.downDirection = -transform.up;
return;

View File

@ -16,6 +16,8 @@ public class UiController : MonoBehaviour
void Start()
{
startPosition = this.player.transform.position;
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
// Update is called once per frame
@ -25,8 +27,14 @@ public class UiController : MonoBehaviour
distance = Vector3.Distance(this.startPosition, this.playerPosition);
if (oldDistance < distance)
{
uiDistance.text = "Score : " + distance.ToString("0");
uiDistance.text = "Distance : " + distance.ToString("0");
oldDistance = distance;
}
}
//MENU
public void exitGame()
{
Application.Quit();
}
}