imporved scoring

This commit is contained in:
nexovec 2022-01-29 19:13:21 +01:00
parent 80c944f6b0
commit 83892f1712

View File

@ -6,8 +6,7 @@ using TMPro;
public class UiController : MonoBehaviour
{
public GameObject player = null;
private Vector3 startPosition;
private Vector3 playerPosition;
private float startPosition;
public TextMeshProUGUI uiDistance;
public float distance = 0.0f;
private float oldDistance = 0.0f;
@ -15,7 +14,7 @@ public class UiController : MonoBehaviour
// Start is called before the first frame update
void Start()
{
startPosition = this.player.transform.position;
startPosition = this.player.transform.position.z;
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
@ -23,8 +22,7 @@ public class UiController : MonoBehaviour
// Update is called once per frame
void Update()
{
playerPosition = this.player.transform.position;
distance = Vector3.Distance(this.startPosition, this.playerPosition);
distance = this.player.transform.position.z - startPosition;
if (oldDistance < distance)
{
uiDistance.text = "Distance : " + distance.ToString("0");