imporved scoring

This commit is contained in:
nexovec 2022-01-29 19:13:21 +01:00
parent 80c944f6b0
commit 83892f1712

View File

@ -6,8 +6,7 @@ using TMPro;
public class UiController : MonoBehaviour public class UiController : MonoBehaviour
{ {
public GameObject player = null; public GameObject player = null;
private Vector3 startPosition; private float startPosition;
private Vector3 playerPosition;
public TextMeshProUGUI uiDistance; public TextMeshProUGUI uiDistance;
public float distance = 0.0f; public float distance = 0.0f;
private float oldDistance = 0.0f; private float oldDistance = 0.0f;
@ -15,7 +14,7 @@ public class UiController : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
startPosition = this.player.transform.position; startPosition = this.player.transform.position.z;
Cursor.lockState = CursorLockMode.None; Cursor.lockState = CursorLockMode.None;
Cursor.visible = true; Cursor.visible = true;
} }
@ -23,8 +22,7 @@ public class UiController : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
playerPosition = this.player.transform.position; distance = this.player.transform.position.z - startPosition;
distance = Vector3.Distance(this.startPosition, this.playerPosition);
if (oldDistance < distance) if (oldDistance < distance)
{ {
uiDistance.text = "Distance : " + distance.ToString("0"); uiDistance.text = "Distance : " + distance.ToString("0");