Fixed Rotation
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@ -58,7 +58,8 @@ public class PlayerController : MonoBehaviour
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if (this.collisionGameObject != null)
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{
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transform.rotation = Quaternion.Slerp(transform.rotation, this.collisionGameObject.transform.rotation, Time.deltaTime * 1.0f);
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Quaternion tempRotate = new Quaternion(transform.rotation.x, transform.rotation.y, this.collisionGameObject.transform.rotation.z, transform.rotation.w);
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transform.rotation = Quaternion.Slerp(transform.rotation, tempRotate, Time.deltaTime * 1.0f);
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}
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rb.MovePosition(rb.position + moveDirection);
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