Merge branch 'main' of https://git.steelants.cz/GJP/GGJ2022
This commit is contained in:
commit
9294c2b8f1
@ -95,6 +95,7 @@ GameObject:
|
||||
- component: {fileID: 7164401439626984364}
|
||||
- component: {fileID: 5928557084490550214}
|
||||
- component: {fileID: 6189155224637060765}
|
||||
- component: {fileID: -443919199017515566}
|
||||
m_Layer: 0
|
||||
m_Name: platform 2 power
|
||||
m_TagString: Untagged
|
||||
@ -181,3 +182,17 @@ BoxCollider:
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 3.3, y: 0.5, z: 5}
|
||||
m_Center: {x: 0, y: 0.25, z: 0}
|
||||
--- !u!114 &-443919199017515566
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7678802340880963262}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fdc803964e5f2b042bece1765b69164f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
type: 0
|
||||
speed: 5
|
||||
|
@ -74,6 +74,7 @@ public class ProceduralGeneration : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
Vector3 playerPosition = this.player.transform.position;
|
||||
PlayerController playerControlsSript = this.player.GetComponent<PlayerController>();
|
||||
|
||||
for (var i = 0; i < this.spawnedLevelBlocks.Count; i++)
|
||||
{
|
||||
@ -97,12 +98,15 @@ public class ProceduralGeneration : MonoBehaviour
|
||||
|
||||
int blockToSpawn = Random.Range(0, (levelBlocks.Count + 1));
|
||||
|
||||
if (blockToSpawn > 31 && (blockToSpawn < levelBlocks.Count) && levelBlocks[blockToSpawn].name == lastBlockPrefab.name)
|
||||
if (playerControlsSript.isFalling == false) ;
|
||||
{
|
||||
Debug.Log("Same Block");
|
||||
if (blockToSpawn > levelBlocks.Count || blockToSpawn < 0)
|
||||
if (blockToSpawn > 31 && (blockToSpawn < levelBlocks.Count) && levelBlocks[blockToSpawn].name == lastBlockPrefab.name)
|
||||
{
|
||||
blockToSpawn = Random.Range(0, levelBlocks.Count);
|
||||
Debug.Log("Same Block");
|
||||
if (blockToSpawn > levelBlocks.Count || blockToSpawn < 0)
|
||||
{
|
||||
blockToSpawn = Random.Range(0, levelBlocks.Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user