Merge branch 'main' of https://git.steelants.cz/GJP/GGJ2022
This commit is contained in:
commit
9a86c54304
14
Assets/Materials/PlayerMaterial.physicMaterial
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14
Assets/Materials/PlayerMaterial.physicMaterial
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Assets/Scenes/Testing.unity
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1942
Assets/Scenes/Testing.unity
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@ -24,6 +24,8 @@ public class PlayerController : MonoBehaviour
|
|||||||
private bool isGrounded = false;
|
private bool isGrounded = false;
|
||||||
public bool isRunning = false;
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public bool isRunning = false;
|
||||||
|
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||||||
|
private Vector3 downDirection;
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||||||
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||||||
private Vector3 follow = Vector3.zero;
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private Vector3 follow = Vector3.zero;
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||||||
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|
||||||
void Start()
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void Start()
|
||||||
@ -70,7 +72,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (other.gameObject.tag == "platform")
|
if (other.gameObject.tag == "platform")
|
||||||
{
|
{
|
||||||
Physics.gravity = -Vector3.up * 9.81f;
|
Physics.gravity = this.downDirection * 9.81f;
|
||||||
}
|
}
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||||||
}
|
}
|
||||||
|
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||||||
@ -86,12 +88,27 @@ public class PlayerController : MonoBehaviour
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|||||||
Vector3 axis;
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Vector3 axis;
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||||||
float angle;
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float angle;
|
||||||
axis = Vector3.Cross(-transform.up, -other.GetContact(0).normal);
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axis = Vector3.Cross(-transform.up, -other.GetContact(0).normal);
|
||||||
|
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||||||
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if (other.GetContact(0).normal == other.transform.forward
|
||||||
|
|| other.GetContact(0).normal == -other.transform.forward
|
||||||
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|| (
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||||||
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other.GetContact(0).normal != -other.transform.up
|
||||||
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&& other.GetContact(0).normal != other.transform.up
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||||||
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&& other.GetContact(0).normal != -other.transform.right
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||||||
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&& other.GetContact(0).normal != other.transform.right
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||||||
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)
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||||||
|
)
|
||||||
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{
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||||||
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return;
|
||||||
|
}
|
||||||
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Physics.gravity = this.downDirection * 9.81f;
|
||||||
if (platform.type == PlatformManager.PlatformType.SpeedUp)
|
if (platform.type == PlatformManager.PlatformType.SpeedUp)
|
||||||
{
|
{
|
||||||
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal));
|
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal));
|
||||||
transform.RotateAround(axis, angle);
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transform.RotateAround(axis, angle);
|
||||||
// TODO: Rotate gravity to the center of platform
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||||||
}
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}
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||||||
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// TODO: Handle other PlatformTypes
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||||||
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Physics.gravity = this.downDirection * 9.81f;
|
||||||
|
|
||||||
}
|
}
|
||||||
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|
||||||
@ -100,6 +117,18 @@ public class PlayerController : MonoBehaviour
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|||||||
isGrounded = true;
|
isGrounded = true;
|
||||||
if (other.gameObject.tag == "platform")
|
if (other.gameObject.tag == "platform")
|
||||||
{
|
{
|
||||||
|
if (other.GetContact(0).normal == other.transform.forward
|
||||||
|
|| other.GetContact(0).normal == -other.transform.forward
|
||||||
|
|| (
|
||||||
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other.GetContact(0).normal != -other.transform.up
|
||||||
|
&& other.GetContact(0).normal != other.transform.up
|
||||||
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&& other.GetContact(0).normal != -other.transform.right
|
||||||
|
&& other.GetContact(0).normal != other.transform.right
|
||||||
|
)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
Vector3 axis;
|
Vector3 axis;
|
||||||
float angle;
|
float angle;
|
||||||
|
|
||||||
@ -114,6 +143,8 @@ public class PlayerController : MonoBehaviour
|
|||||||
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
|
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
|
||||||
gDirection = -transform.up;
|
gDirection = -transform.up;
|
||||||
if (platform == null){
|
if (platform == null){
|
||||||
|
// FIXME: remove
|
||||||
|
this.downDirection = -transform.up;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (platform.type == PlatformManager.PlatformType.Pull)
|
if (platform.type == PlatformManager.PlatformType.Pull)
|
||||||
@ -138,6 +169,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
rb.AddForce(other.transform.forward * platform.speed * 10 * Time.deltaTime, ForceMode.Impulse);
|
rb.AddForce(other.transform.forward * platform.speed * 10 * Time.deltaTime, ForceMode.Impulse);
|
||||||
gDirection = -transform.up;
|
gDirection = -transform.up;
|
||||||
}
|
}
|
||||||
|
this.downDirection = gDirection;
|
||||||
|
|
||||||
Physics.gravity = gDirection * 9.81f;
|
Physics.gravity = gDirection * 9.81f;
|
||||||
}
|
}
|
||||||
|
@ -8,9 +8,9 @@ public class UiController : MonoBehaviour
|
|||||||
public GameObject player = null;
|
public GameObject player = null;
|
||||||
private Vector3 startPosition;
|
private Vector3 startPosition;
|
||||||
private Vector3 playerPosition;
|
private Vector3 playerPosition;
|
||||||
|
|
||||||
public TextMeshProUGUI uiDistance;
|
public TextMeshProUGUI uiDistance;
|
||||||
public float distance = 0.0f;
|
public float distance = 0.0f;
|
||||||
|
private float oldDistance = 0.0f;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -23,6 +23,10 @@ public class UiController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
playerPosition = this.player.transform.position;
|
playerPosition = this.player.transform.position;
|
||||||
distance = Vector3.Distance(this.startPosition, this.playerPosition);
|
distance = Vector3.Distance(this.startPosition, this.playerPosition);
|
||||||
|
if (oldDistance < distance)
|
||||||
|
{
|
||||||
uiDistance.text = "Score : " + distance.ToString("0");
|
uiDistance.text = "Score : " + distance.ToString("0");
|
||||||
|
oldDistance = distance;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||||
|
Loading…
Reference in New Issue
Block a user