Merge branch 'main' of https://git.steelants.cz/GJP/GGJ2022
This commit is contained in:
		
							
								
								
									
										14
									
								
								Assets/Materials/PlayerMaterial.physicMaterial
									
									
									
									
									
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										14
									
								
								Assets/Materials/PlayerMaterial.physicMaterial
									
									
									
									
									
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										8
									
								
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										1942
									
								
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@@ -24,6 +24,8 @@ public class PlayerController : MonoBehaviour
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    private bool isGrounded = false;
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					    private bool isGrounded = false;
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			||||||
    public bool isRunning = false;
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					    public bool isRunning = false;
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			||||||
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 | 
					    private Vector3 downDirection;
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			||||||
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    private Vector3 follow = Vector3.zero;
 | 
					    private Vector3 follow = Vector3.zero;
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			||||||
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			||||||
    void Start()
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					    void Start()
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@@ -70,7 +72,7 @@ public class PlayerController : MonoBehaviour
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    {
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					    {
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			||||||
        if (other.gameObject.tag == "platform")
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					        if (other.gameObject.tag == "platform")
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        {
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					        {
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			||||||
            Physics.gravity = -Vector3.up * 9.81f;
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					            Physics.gravity = this.downDirection * 9.81f;
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			||||||
        }
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					        }
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			||||||
    }
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					    }
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@@ -86,12 +88,27 @@ public class PlayerController : MonoBehaviour
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        Vector3 axis;
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					        Vector3 axis;
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			||||||
        float angle;
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					        float angle;
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			||||||
        axis = Vector3.Cross(-transform.up, -other.GetContact(0).normal);
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					        axis = Vector3.Cross(-transform.up, -other.GetContact(0).normal);
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			||||||
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			||||||
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					        if (other.GetContact(0).normal == other.transform.forward
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					            || other.GetContact(0).normal == -other.transform.forward
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					            || (
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					                    other.GetContact(0).normal != -other.transform.up
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					                &&  other.GetContact(0).normal != other.transform.up
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			||||||
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					                &&  other.GetContact(0).normal != -other.transform.right
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					                &&  other.GetContact(0).normal != other.transform.right
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					                )
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					            )
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					            {
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			||||||
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					                return;
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					            }
 | 
				
			||||||
 | 
					        Physics.gravity = this.downDirection * 9.81f;
 | 
				
			||||||
        if (platform.type == PlatformManager.PlatformType.SpeedUp)
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					        if (platform.type == PlatformManager.PlatformType.SpeedUp)
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        {
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					        {
 | 
				
			||||||
            angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal));
 | 
					            angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal));
 | 
				
			||||||
            transform.RotateAround(axis, angle);
 | 
					            transform.RotateAround(axis, angle);
 | 
				
			||||||
            // TODO: Rotate gravity to  the center of platform
 | 
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			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					        // TODO: Handle other PlatformTypes
 | 
				
			||||||
 | 
					        Physics.gravity = this.downDirection * 9.81f;
 | 
				
			||||||
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    }
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					    }
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@@ -100,6 +117,18 @@ public class PlayerController : MonoBehaviour
 | 
				
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        isGrounded = true;
 | 
					        isGrounded = true;
 | 
				
			||||||
        if (other.gameObject.tag == "platform")
 | 
					        if (other.gameObject.tag == "platform")
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			||||||
        {
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					        {
 | 
				
			||||||
 | 
					            if (other.GetContact(0).normal == other.transform.forward
 | 
				
			||||||
 | 
					            || other.GetContact(0).normal == -other.transform.forward
 | 
				
			||||||
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					            || (
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			||||||
 | 
					                    other.GetContact(0).normal != -other.transform.up
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			||||||
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					                &&  other.GetContact(0).normal != other.transform.up
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			||||||
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					                &&  other.GetContact(0).normal != -other.transform.right
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			||||||
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					                &&  other.GetContact(0).normal != other.transform.right
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					                )
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					            )
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					            {
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			||||||
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					                return;
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					            }
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			||||||
            Vector3 axis;
 | 
					            Vector3 axis;
 | 
				
			||||||
            float angle;
 | 
					            float angle;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -114,6 +143,8 @@ public class PlayerController : MonoBehaviour
 | 
				
			|||||||
            PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
 | 
					            PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
 | 
				
			||||||
            gDirection = -transform.up;
 | 
					            gDirection = -transform.up;
 | 
				
			||||||
            if (platform == null){
 | 
					            if (platform == null){
 | 
				
			||||||
 | 
					                // FIXME: remove
 | 
				
			||||||
 | 
					                this.downDirection = -transform.up;
 | 
				
			||||||
                return;
 | 
					                return;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            if (platform.type == PlatformManager.PlatformType.Pull)
 | 
					            if (platform.type == PlatformManager.PlatformType.Pull)
 | 
				
			||||||
@@ -138,6 +169,7 @@ public class PlayerController : MonoBehaviour
 | 
				
			|||||||
                rb.AddForce(other.transform.forward * platform.speed * 10 * Time.deltaTime, ForceMode.Impulse);
 | 
					                rb.AddForce(other.transform.forward * platform.speed * 10 * Time.deltaTime, ForceMode.Impulse);
 | 
				
			||||||
                gDirection = -transform.up;
 | 
					                gDirection = -transform.up;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					            this.downDirection = gDirection;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            Physics.gravity = gDirection * 9.81f;
 | 
					            Physics.gravity = gDirection * 9.81f;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -8,9 +8,9 @@ public class UiController : MonoBehaviour
 | 
				
			|||||||
    public GameObject player = null;
 | 
					    public GameObject player = null;
 | 
				
			||||||
    private Vector3 startPosition;
 | 
					    private Vector3 startPosition;
 | 
				
			||||||
    private Vector3 playerPosition;
 | 
					    private Vector3 playerPosition;
 | 
				
			||||||
 | 
					 | 
				
			||||||
    public TextMeshProUGUI uiDistance;
 | 
					    public TextMeshProUGUI uiDistance;
 | 
				
			||||||
    public float distance = 0.0f;
 | 
					    public float distance = 0.0f;
 | 
				
			||||||
 | 
					    private float oldDistance = 0.0f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Start is called before the first frame update
 | 
					    // Start is called before the first frame update
 | 
				
			||||||
    void Start()
 | 
					    void Start()
 | 
				
			||||||
@@ -23,6 +23,10 @@ public class UiController : MonoBehaviour
 | 
				
			|||||||
    {
 | 
					    {
 | 
				
			||||||
        playerPosition = this.player.transform.position;
 | 
					        playerPosition = this.player.transform.position;
 | 
				
			||||||
        distance = Vector3.Distance(this.startPosition, this.playerPosition);
 | 
					        distance = Vector3.Distance(this.startPosition, this.playerPosition);
 | 
				
			||||||
        uiDistance.text = "Score : " + distance.ToString("0");
 | 
					        if (oldDistance < distance)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            uiDistance.text = "Score : " + distance.ToString("0");
 | 
				
			||||||
 | 
					            oldDistance = distance;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -6,10 +6,10 @@ EditorUserSettings:
 | 
				
			|||||||
  serializedVersion: 4
 | 
					  serializedVersion: 4
 | 
				
			||||||
  m_ConfigSettings:
 | 
					  m_ConfigSettings:
 | 
				
			||||||
    RecentlyUsedSceneGuid-0:
 | 
					    RecentlyUsedSceneGuid-0:
 | 
				
			||||||
      value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
 | 
					      value: 5b53500307070b0b0b0f5a2648735a4412154f737d2b2536782f1e32e0b86c3a
 | 
				
			||||||
      flags: 0
 | 
					      flags: 0
 | 
				
			||||||
    RecentlyUsedSceneGuid-1:
 | 
					    RecentlyUsedSceneGuid-1:
 | 
				
			||||||
      value: 5b53500307070b0b0b0f5a2648735a4412154f737d2b2536782f1e32e0b86c3a
 | 
					      value: 50080c5756540a5e095b0d7a11210644154f1b7f782922642f281b35b0b86c6d
 | 
				
			||||||
      flags: 0
 | 
					      flags: 0
 | 
				
			||||||
    RecentlyUsedScenePath-0:
 | 
					    RecentlyUsedScenePath-0:
 | 
				
			||||||
      value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
 | 
					      value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user