Test
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My project/.vscode/settings.json
vendored
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56
My project/.vscode/settings.json
vendored
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{
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"files.exclude":
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||||||
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{
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||||||
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"**/.DS_Store":true,
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"**/.git":true,
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||||||
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"**/.gitignore":true,
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||||||
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"**/.gitmodules":true,
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||||||
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"**/*.booproj":true,
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||||||
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"**/*.pidb":true,
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||||||
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"**/*.suo":true,
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||||||
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"**/*.user":true,
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||||||
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"**/*.userprefs":true,
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||||||
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"**/*.unityproj":true,
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||||||
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"**/*.dll":true,
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||||||
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"**/*.exe":true,
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"**/*.pdf":true,
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||||||
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"**/*.mid":true,
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"**/*.midi":true,
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||||||
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"**/*.wav":true,
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"**/*.gif":true,
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"**/*.ico":true,
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"**/*.jpg":true,
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"**/*.jpeg":true,
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"**/*.png":true,
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"**/*.psd":true,
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||||||
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"**/*.tga":true,
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"**/*.tif":true,
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"**/*.tiff":true,
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"**/*.3ds":true,
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"**/*.3DS":true,
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||||||
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"**/*.fbx":true,
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||||||
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"**/*.FBX":true,
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||||||
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"**/*.lxo":true,
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||||||
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"**/*.LXO":true,
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"**/*.ma":true,
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||||||
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"**/*.MA":true,
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||||||
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"**/*.obj":true,
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||||||
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"**/*.OBJ":true,
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||||||
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"**/*.asset":true,
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"**/*.cubemap":true,
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"**/*.flare":true,
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"**/*.mat":true,
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"**/*.meta":true,
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"**/*.prefab":true,
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"**/*.unity":true,
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"build/":true,
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"Build/":true,
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"Library/":true,
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"library/":true,
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"obj/":true,
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"Obj/":true,
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"ProjectSettings/":true,
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"temp/":true,
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"Temp/":true
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}
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}
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693
My project/Assembly-CSharp.csproj
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693
My project/Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<RootNamespace></RootNamespace>
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<ProjectGuid>{e6bdc332-25e1-2831-82c1-25d0441455a3}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>.</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_2021_2_7;UNITY_2021_2;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_SEARCH_TABLE;USE_SEARCH_MODULE;USE_PROPERTY_DATABASE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<NoConfig>true</NoConfig>
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<NoStdLib>true</NoStdLib>
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<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Assets\PlayerController.cs" />
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<Reference Include="UnityEngine">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ARModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
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||||||
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</Reference>
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||||||
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<Reference Include="UnityEngine.AndroidJNIModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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||||||
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<Reference Include="UnityEngine.ClothModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
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</Reference>
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||||||
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<Reference Include="UnityEngine.ClusterInputModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterRendererModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
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</Reference>
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||||||
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CrashReportingModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DSPGraphModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DirectorModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GIModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GameCenterModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GridModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.HotReloadModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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||||||
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.JSONSerializeModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.LocalizationModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PerformanceReportingModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Physics2DModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ProfilerModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ScreenCaptureModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
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</Reference>
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||||||
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<Reference Include="UnityEngine.SharedInternalsModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpriteMaskModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpriteShapeModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.StreamingModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SubstanceModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SubsystemsModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TLSModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TerrainModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TerrainPhysicsModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextCoreFontEngineModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextCoreTextEngineModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TilemapModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
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</Reference>
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||||||
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<Reference Include="UnityEngine.UIModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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||||||
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<Reference Include="UnityEngine.UIElementsModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIElementsNativeModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UNETModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
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||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.Linq">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.Serialization">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VSCode.Editor">
|
||||||
|
<HintPath>D:\git\GGJ2022\My project\Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
|
<HintPath>D:\git\GGJ2022\My project\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VisualStudio.Editor">
|
||||||
|
<HintPath>D:\git\GGJ2022\My project\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
|
<HintPath>D:\git\GGJ2022\My project\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Timeline">
|
||||||
|
<HintPath>D:\git\GGJ2022\My project\Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TextMeshPro">
|
||||||
|
<HintPath>D:\git\GGJ2022\My project\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>D:\git\GGJ2022\My project\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.PlasticSCM.Editor">
|
||||||
|
<HintPath>D:\git\GGJ2022\My project\Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Rider.Editor">
|
||||||
|
<HintPath>D:\git\GGJ2022\My project\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>D:\git\GGJ2022\My project\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
63
My project/Assets/PlayerController.cs
Normal file
63
My project/Assets/PlayerController.cs
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float walkSpeed = 7.5f;
|
||||||
|
public float runningSpeed = 7.5f;
|
||||||
|
public float jumpSpeed = 7.5f;
|
||||||
|
public float lookSpeed = 7.5f;
|
||||||
|
public float lookXLimit = 7.5f;
|
||||||
|
public Camera playerCamera;
|
||||||
|
Vector3 moveDirection = Vector3.zero;
|
||||||
|
CharacterController characterController;
|
||||||
|
public float rotationX = 0;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
[HideInInspector]
|
||||||
|
bool canMove = true;
|
||||||
|
Rigidbody rb;
|
||||||
|
|
||||||
|
public Vector3 jump;
|
||||||
|
public float jumpForce = 2.0f;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
rb = GetComponent<Rigidbody>();
|
||||||
|
characterController = GetComponent<CharacterController>();
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
Cursor.visible = false;
|
||||||
|
jump = new Vector3(0.0f, 2.0f, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
rotationX += -Input.GetAxis("Mouse Y") * lookSpeed;
|
||||||
|
rotationX = Mathf.Clamp(rotationX, -lookXLimit, lookXLimit);
|
||||||
|
playerCamera.transform.localRotation = Quaternion.Euler(rotationX, 0, 0);
|
||||||
|
transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0);
|
||||||
|
|
||||||
|
Vector3 forward = transform.TransformDirection(Vector3.forward);
|
||||||
|
Vector3 right = transform.TransformDirection(Vector3.right);
|
||||||
|
|
||||||
|
bool isRunning = Input.GetKey(KeyCode.LeftShift);
|
||||||
|
float curSpeedX = canMove ? (isRunning ? runningSpeed : walkSpeed) * Input.GetAxis("Vertical") : 0;
|
||||||
|
float curSpeedY = canMove ? (isRunning ? runningSpeed : walkSpeed) * Input.GetAxis("Horizontal") : 0;
|
||||||
|
|
||||||
|
float moveDirectionY = moveDirection.y;
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Space))
|
||||||
|
{
|
||||||
|
Debug.Log("Jump");
|
||||||
|
moveDirection.y += jumpSpeed;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
moveDirection.y = moveDirectionY;
|
||||||
|
}
|
||||||
|
|
||||||
|
moveDirection = (forward * curSpeedX) + (right * curSpeedY);
|
||||||
|
characterController.Move(moveDirection * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
11
My project/Assets/PlayerController.cs.meta
Normal file
11
My project/Assets/PlayerController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b108dca155b156640a1beb1eeaa1995d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user