Particles
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@ -10,15 +10,14 @@ public class PlayerController : MonoBehaviour
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public float lookSpeed = 7.5f;
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public float lookXLimit = 7.5f;
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public Camera playerCamera;
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public ParticleSystem runningParticles;
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Vector3 moveDirection = Vector3.zero;
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public float rotationX = 0;
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// Start is called before the first frame update
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[HideInInspector]
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bool canMove = true;
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Rigidbody rb;
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float moveDirectionY;
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public Vector3 jump;
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public float jumpForce = 2.0f;
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private bool isGoundet = false;
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@ -45,6 +44,15 @@ public class PlayerController : MonoBehaviour
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moveDirection = (transform.forward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime);
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if (isRunning && !myParticles.isPlaying())
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{
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runningParticles.Play();
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}
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else if (!isRunning && myParticles.isPlaying())
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{
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runningParticles.Stop();
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}
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if (Input.GetKeyUp(KeyCode.Space) && isGoundet)
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{
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Debug.Log("Jump");
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@ -73,11 +81,16 @@ public class PlayerController : MonoBehaviour
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}
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Vector3 gDirection;
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PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
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if (platform != null && platform.type == PlatformManager.PlatformType.Pull) {
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if (platform != null && platform.type == PlatformManager.PlatformType.Pull)
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{
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gDirection = new Quaternion(0.0f, 0.0f, other.gameObject.transform.rotation.z, 1.0f) * Vector3.down;
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} else if (platform != null && platform.type == PlatformManager.PlatformType.Push) {
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}
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else if (platform != null && platform.type == PlatformManager.PlatformType.Push)
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{
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gDirection = new Quaternion(0.0f, 0.0f, other.gameObject.transform.rotation.z, 1.0f) * Vector3.up;
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} else {
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}
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else
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{
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gDirection = new Quaternion(0.0f, 0.0f, other.gameObject.transform.rotation.z, 1.0f) * Vector3.down;
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}
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