Procedural Generation
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										39
									
								
								Assets/Scripts/ProceduralGeneration.cs
									
									
									
									
									
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										39
									
								
								Assets/Scripts/ProceduralGeneration.cs
									
									
									
									
									
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					using System.Collections;
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					using System.Collections.Generic;
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					using UnityEngine;
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					public class ProceduralGeneration : MonoBehaviour
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					{
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					    public List<GameObject> levelBlocks = new List<GameObject>();
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					    public Vector3 lastBlockSpawnPoint;
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					    public GameObject lastBlock;
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					    // Start is called before the first frame update
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					    void Start()
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					    {
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					        for (var i = 0; i < 10; i++)
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					        {
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					            MeshFilter meshfilter = lastBlock.GetComponent<MeshFilter>();
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					            Bounds bounds = meshfilter.mesh.bounds;
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					            float scale = meshfilter.transform.localScale.x;
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					            Bounds b = new Bounds(bounds.center * scale, bounds.size * scale);
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					            Debug.Log(b.size.x);
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					            GameObject instantiatedGameObject = Instantiate(levelBlocks[1], new Vector3(0, 0, i * (b.size.z * 2)), Quaternion.identity);
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					            instantiatedGameObject.transform.SetParent(this.gameObject.transform);
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					            lastBlock = instantiatedGameObject;
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					            lastBlockSpawnPoint = instantiatedGameObject.transform.position;
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					        }
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					    }
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					    // Update is called once per frame
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					    void Update()
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					    {
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					    }
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					}
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										11
									
								
								Assets/Scripts/ProceduralGeneration.cs.meta
									
									
									
									
									
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										11
									
								
								Assets/Scripts/ProceduralGeneration.cs.meta
									
									
									
									
									
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