Procedural Generation
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										39
									
								
								Assets/Scripts/ProceduralGeneration.cs
									
									
									
									
									
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										39
									
								
								Assets/Scripts/ProceduralGeneration.cs
									
									
									
									
									
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ProceduralGeneration : MonoBehaviour
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{
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    public List<GameObject> levelBlocks = new List<GameObject>();
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    public Vector3 lastBlockSpawnPoint;
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    public GameObject lastBlock;
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    // Start is called before the first frame update
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    void Start()
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    {
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        for (var i = 0; i < 10; i++)
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        {
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            MeshFilter meshfilter = lastBlock.GetComponent<MeshFilter>();
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            Bounds bounds = meshfilter.mesh.bounds;
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            float scale = meshfilter.transform.localScale.x;
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            Bounds b = new Bounds(bounds.center * scale, bounds.size * scale);
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            Debug.Log(b.size.x);
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            GameObject instantiatedGameObject = Instantiate(levelBlocks[1], new Vector3(0, 0, i * (b.size.z * 2)), Quaternion.identity);
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            instantiatedGameObject.transform.SetParent(this.gameObject.transform);
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            lastBlock = instantiatedGameObject;
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            lastBlockSpawnPoint = instantiatedGameObject.transform.position;
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        }
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    }
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    // Update is called once per frame
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    void Update()
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    {
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    }
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}
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										11
									
								
								Assets/Scripts/ProceduralGeneration.cs.meta
									
									
									
									
									
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										11
									
								
								Assets/Scripts/ProceduralGeneration.cs.meta
									
									
									
									
									
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							@@ -0,0 +1,11 @@
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