Repair generator and add song number 3
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@@ -22,7 +22,7 @@ public class ProceduralGeneration : MonoBehaviour
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if (renderers.Length > 0)
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{
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Bounds bounds = renderers[0].bounds;
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for (int i = 0; i < renderers.Length; i++)
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for (int i = 1; i < renderers.Length; i++)
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{
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bounds.Encapsulate(renderers[i].bounds);
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}
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@@ -37,10 +37,8 @@ public class ProceduralGeneration : MonoBehaviour
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GameObject drawPlatform(GameObject lastObject, GameObject objToSpawn, GameObject parentLevelObject)
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{
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Bounds bounds = this.getPrefabBounds(lastObject);
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Bounds b = new Bounds(bounds.center, bounds.size);
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Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + b.size.z);
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Bounds b = this.getPrefabBounds(objToSpawn);
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Vector3 nextBlockLocation = new Vector3(lastObject.transform.position.x, lastObject.transform.position.y, lastObject.transform.position.z + bounds.extents.z + b.extents.z);
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GameObject newObject = Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
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newObject.transform.parent = parentLevelObject.transform;
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return newObject;
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@@ -49,7 +47,7 @@ public class ProceduralGeneration : MonoBehaviour
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List<GameObject> spawnSpiralOfPlatforms(GameObject lastObject, GameObject objToSpawn, GameObject parentLevelObject)
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{
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// configuration:
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float horizontalDistancePerPlatform = (float)Random.Range(0.5f, 2.0f); ;
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float horizontalDistancePerPlatform = (float)Random.Range(0.5f, 2.0f);
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List<GameObject> levelBlocksSpawnTemp = new List<GameObject>();
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// Debug.Log("Building LOOP");
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@@ -59,9 +57,9 @@ public class ProceduralGeneration : MonoBehaviour
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float angle = 360f / (float)pieceCount;
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Bounds bounds = this.getPrefabBounds(lastObject);
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Bounds b = new Bounds(bounds.center, bounds.size);
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Bounds b = this.getPrefabBounds(objToSpawn);
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Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + b.size.z);
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Vector3 centerPoint = new Vector3(lastObject.transform.position.x, (lastObject.transform.position.y + radius), lastObject.transform.position.z + (lastObject.name.Contains("chunk") ? bounds.size.z : bounds.extents.z) + b.extents.z);
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float heightOffset = radius;
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@@ -71,7 +69,7 @@ public class ProceduralGeneration : MonoBehaviour
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Vector3 direction = rotation * Vector3.down;
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Vector3 position = (lastObject.transform.position + (direction * radius));
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GameObject newObject = Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * horizontalDistancePerPlatform)), rotation);
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GameObject newObject = Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * horizontalDistancePerPlatform) + (lastObject.name.Contains("chunk") ? bounds.extents.z : 0f)), rotation);
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newObject.transform.parent = parentLevelObject.transform;
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levelBlocksSpawnTemp.Add(newObject);
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}
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@@ -20,7 +20,7 @@ public class gizmoManager : MonoBehaviour
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if (renderers.Length > 0)
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{
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Bounds bounds = renderers[0].bounds;
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for (int i = 1, ni = renderers.Length; i < ni; i++)
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for (int i = 0, ni = renderers.Length; i < ni; i++)
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{
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bounds.Encapsulate(renderers[i].bounds);
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}
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