Repair generator and add song number 3
This commit is contained in:
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					    GameObject drawPlatform(GameObject lastObject, GameObject objToSpawn, GameObject parentLevelObject)
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					        GameObject newObject = Instantiate(objToSpawn, nextBlockLocation, (Quaternion.identity));
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					    List<GameObject> spawnSpiralOfPlatforms(GameObject lastObject, GameObject objToSpawn, GameObject parentLevelObject)
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					    {
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					        List<GameObject> levelBlocksSpawnTemp = new List<GameObject>();
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					        float angle = 360f / (float)pieceCount;
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					        Bounds bounds = this.getPrefabBounds(lastObject);
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					        Bounds b = this.getPrefabBounds(objToSpawn);
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					            Vector3 direction = rotation * Vector3.down;
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					            Vector3 position = (lastObject.transform.position + (direction * radius));
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            GameObject newObject = Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * horizontalDistancePerPlatform)), rotation);
 | 
					            GameObject newObject = Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * horizontalDistancePerPlatform) + (lastObject.name.Contains("chunk") ? bounds.extents.z : 0f)), rotation);
 | 
				
			||||||
            newObject.transform.parent = parentLevelObject.transform;
 | 
					            newObject.transform.parent = parentLevelObject.transform;
 | 
				
			||||||
            levelBlocksSpawnTemp.Add(newObject);
 | 
					            levelBlocksSpawnTemp.Add(newObject);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -20,7 +20,7 @@ public class gizmoManager : MonoBehaviour
 | 
				
			|||||||
        if (renderers.Length > 0)
 | 
					        if (renderers.Length > 0)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            Bounds bounds = renderers[0].bounds;
 | 
					            Bounds bounds = renderers[0].bounds;
 | 
				
			||||||
            for (int i = 1, ni = renderers.Length; i < ni; i++)
 | 
					            for (int i = 0, ni = renderers.Length; i < ni; i++)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                bounds.Encapsulate(renderers[i].bounds);
 | 
					                bounds.Encapsulate(renderers[i].bounds);
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										
											BIN
										
									
								
								Assets/Sounds/BiPolarThemeFast02.mp3
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Assets/Sounds/BiPolarThemeFast02.mp3
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										22
									
								
								Assets/Sounds/BiPolarThemeFast02.mp3.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								Assets/Sounds/BiPolarThemeFast02.mp3.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
 | 
				
			|||||||
 | 
					fileFormatVersion: 2
 | 
				
			||||||
 | 
					guid: 227c760da48796046b26b76b3706319b
 | 
				
			||||||
 | 
					AudioImporter:
 | 
				
			||||||
 | 
					  externalObjects: {}
 | 
				
			||||||
 | 
					  serializedVersion: 6
 | 
				
			||||||
 | 
					  defaultSettings:
 | 
				
			||||||
 | 
					    loadType: 0
 | 
				
			||||||
 | 
					    sampleRateSetting: 0
 | 
				
			||||||
 | 
					    sampleRateOverride: 44100
 | 
				
			||||||
 | 
					    compressionFormat: 1
 | 
				
			||||||
 | 
					    quality: 1
 | 
				
			||||||
 | 
					    conversionMode: 0
 | 
				
			||||||
 | 
					  platformSettingOverrides: {}
 | 
				
			||||||
 | 
					  forceToMono: 0
 | 
				
			||||||
 | 
					  normalize: 1
 | 
				
			||||||
 | 
					  preloadAudioData: 1
 | 
				
			||||||
 | 
					  loadInBackground: 0
 | 
				
			||||||
 | 
					  ambisonic: 0
 | 
				
			||||||
 | 
					  3D: 1
 | 
				
			||||||
 | 
					  userData: 
 | 
				
			||||||
 | 
					  assetBundleName: 
 | 
				
			||||||
 | 
					  assetBundleVariant: 
 | 
				
			||||||
		Reference in New Issue
	
	Block a user