This commit is contained in:
nexovec
2022-01-30 12:33:22 +01:00
33 changed files with 2400 additions and 693 deletions

View File

@@ -71,7 +71,7 @@ public class PlayerController : MonoBehaviour
isRunning = Input.GetKey(KeyCode.LeftShift);
if (canMove && currentSpeed < minSpeed)
{
currentSpeed += 0.0005f;
currentSpeed += 0.005f;
}
if (Input.GetAxis("Vertical") > 0 && currentSpeed < maxSpeed)
@@ -147,7 +147,7 @@ public class PlayerController : MonoBehaviour
inAir = false;
}
if (rb.velocity.magnitude != 0 && Vector3.Dot(rb.velocity.normalized, Physics.gravity.normalized) > 0)
if (Vector3.Distance(transform.position, new Vector3(0f,0f, transform.position.z)) > 10f)
{
// Debug.Log("Player is falling :)");
this.isFalling = true;
@@ -167,33 +167,6 @@ public class PlayerController : MonoBehaviour
transform.RotateAround(axis, angle * Time.deltaTime * 8f);
}
if (pullObject != null)
{
PlatformManager platform = pullObject.GetComponent<PlatformManager>();
if (platform != null)
{
float step = platform.speed * Time.deltaTime * 10f;
rb.AddForce((pullObject.transform.position - transform.position) * step, ForceMode.Force);
}
if (Vector3.Distance(pullObject.transform.position, transform.position) > 5f)
{
pullObject = null;
}
}
if (pushObject != null)
{
PlatformManager platform = pushObject.GetComponent<PlatformManager>();
if (platform != null)
{
float step = platform.speed * Time.deltaTime * 10f;
rb.AddForce(-(pushObject.transform.position - transform.position) * step, ForceMode.Force);
}
if (Vector3.Distance(pushObject.transform.position, transform.position) > 5f)
{
pushObject = null;
}
}
var distanceFromYAxis = new Vector2(rb.position.x, rb.position.y).magnitude;
if (distanceFromYAxis > this.maxDistanceFromCenterLine)
{
@@ -210,6 +183,23 @@ public class PlayerController : MonoBehaviour
if (other.gameObject.tag == "platform")
{
Physics.gravity = this.downDirection * 9.81f;
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
if (platform != null)
{
platform.Step();
float step = platform.speed * Time.deltaTime * 10f;
switch (platform.type)
{
case PlatformManager.PlatformType.Push:
rb.AddForce(-(other.transform.position - transform.position) * step, ForceMode.Force);
break;
case PlatformManager.PlatformType.Pull:
rb.AddForce((other.transform.position - transform.position) * step, ForceMode.Force);
break;
}
}
}
}
@@ -226,10 +216,10 @@ public class PlayerController : MonoBehaviour
if (other.GetContact(0).normal == other.transform.forward
|| other.GetContact(0).normal == -other.transform.forward
|| other.GetContact(0).normal == -other.transform.right
|| other.GetContact(0).normal == other.transform.right
|| (other.GetContact(0).normal != -other.transform.up
&& other.GetContact(0).normal != other.transform.up)
&& other.GetContact(0).normal != other.transform.up
&& other.GetContact(0).normal != -other.transform.right
&& other.GetContact(0).normal != other.transform.right)
)
{
return;
@@ -254,12 +244,8 @@ public class PlayerController : MonoBehaviour
switch (platform.type)
{
case PlatformManager.PlatformType.Push:
pushObject = other.gameObject;
pullObject = null;
break;
case PlatformManager.PlatformType.Pull:
pullObject = other.gameObject;
pushObject = null;
break;
case PlatformManager.PlatformType.RotateY:
break;
@@ -282,20 +268,20 @@ public class PlayerController : MonoBehaviour
}
if (other.GetContact(0).normal == other.transform.forward
|| other.GetContact(0).normal == -other.transform.forward
|| other.GetContact(0).normal == -other.transform.right
|| other.GetContact(0).normal == other.transform.right
|| (other.GetContact(0).normal != -other.transform.up
&& other.GetContact(0).normal != other.transform.up)
&& other.GetContact(0).normal != other.transform.up
&& other.GetContact(0).normal != -other.transform.right
&& other.GetContact(0).normal != other.transform.right)
)
{
return;
}
Vector3 gDirection = -other.GetContact(0).normal;
saveDirection = gDirection;
Vector3 gDirection = -transform.up;
saveDirection = -other.GetContact(0).normal;
if (platform == null)
{
gDirection = -other.GetContact(0).normal;
gDirection = -transform.up;
}
platformForward = other.transform.forward;
platformRight = other.transform.right;