Merge branch 'main' of https://git.steelants.cz/GJP/GGJ2022
This commit is contained in:
commit
de307fc95b
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Assets/Editor/ReplacePrefabSettings.asset
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57
Assets/Editor/ReplaceWithPrefab.cs
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57
Assets/Editor/ReplaceWithPrefab.cs
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using UnityEngine;
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using UnityEditor;
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public class ReplaceWithPrefab : EditorWindow
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{
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[SerializeField] private GameObject prefab;
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[MenuItem("Tools/Replace With Prefab")]
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{
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break;
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newObject.transform.localScale = selected.transform.localScale;
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--- !u!1 &1350445260 stripped
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@ -71,7 +71,7 @@ public class PlayerController : MonoBehaviour
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isRunning = Input.GetKey(KeyCode.LeftShift);
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@ -147,7 +147,7 @@ public class PlayerController : MonoBehaviour
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@ -167,33 +167,6 @@ public class PlayerController : MonoBehaviour
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if (platform != null)
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if (Vector3.Distance(pushObject.transform.position, transform.position) > 5f)
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var distanceFromYAxis = new Vector2(rb.position.x, rb.position.y).magnitude;
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{
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@ -210,6 +183,23 @@ public class PlayerController : MonoBehaviour
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if (other.gameObject.tag == "platform")
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{
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if (platform != null)
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{
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break;
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case PlatformManager.PlatformType.Pull:
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break;
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}
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@ -226,10 +216,10 @@ public class PlayerController : MonoBehaviour
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if (other.GetContact(0).normal == other.transform.forward
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|| other.GetContact(0).normal == -other.transform.forward
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|| other.GetContact(0).normal == -other.transform.right
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|| other.GetContact(0).normal == other.transform.right
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|| (other.GetContact(0).normal != -other.transform.up
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&& other.GetContact(0).normal != other.transform.up)
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&& other.GetContact(0).normal != other.transform.up
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&& other.GetContact(0).normal != -other.transform.right
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&& other.GetContact(0).normal != other.transform.right)
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)
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{
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return;
|
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@ -254,12 +244,8 @@ public class PlayerController : MonoBehaviour
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switch (platform.type)
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{
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case PlatformManager.PlatformType.Push:
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break;
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case PlatformManager.PlatformType.Pull:
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pullObject = other.gameObject;
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pushObject = null;
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break;
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case PlatformManager.PlatformType.RotateY:
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break;
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@ -282,20 +268,20 @@ public class PlayerController : MonoBehaviour
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}
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if (other.GetContact(0).normal == other.transform.forward
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|| other.GetContact(0).normal == -other.transform.forward
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|| other.GetContact(0).normal == -other.transform.right
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|| other.GetContact(0).normal == other.transform.right
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|| (other.GetContact(0).normal != -other.transform.up
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&& other.GetContact(0).normal != other.transform.up)
|
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&& other.GetContact(0).normal != other.transform.up
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&& other.GetContact(0).normal != -other.transform.right
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&& other.GetContact(0).normal != other.transform.right)
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)
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{
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return;
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}
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Vector3 gDirection = -other.GetContact(0).normal;
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Vector3 gDirection = -transform.up;
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saveDirection = -other.GetContact(0).normal;
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if (platform == null)
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{
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gDirection = -other.GetContact(0).normal;
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gDirection = -transform.up;
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}
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platformRight = other.transform.right;
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Loading…
Reference in New Issue
Block a user