This commit is contained in:
haitem 2022-01-30 14:39:53 +01:00
commit fb0fb4a1c5
7 changed files with 648 additions and 523 deletions

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View File

@ -160,8 +160,7 @@ public class ProceduralGeneration : MonoBehaviour
GameObject instantiatedGameObject;
GameObject blockObjToSpawn;
int blockToSpawn = Random.Range(0, (levelBlocks.Count + 1));
int blockToSpawn = Random.Range(1, (levelBlocks.Count + 1));
if (
(blockToSpawn > -1 && (blockToSpawn < levelBlocks.Count)) &&
@ -171,14 +170,14 @@ public class ProceduralGeneration : MonoBehaviour
Debug.Log("Same Block");
if (blockToSpawn > levelBlocks.Count || blockToSpawn < 0)
{
blockToSpawn = Random.Range(0, levelBlocks.Count);
blockToSpawn = Random.Range(1, levelBlocks.Count);
}
}
if (blockToSpawn > -1 && (blockToSpawn < levelBlocks.Count))
{
if (this.spawnedLevelBlocks.Count == 3)
if (this.spawnedLevelBlocks.Count < 3)
{
blockToSpawn = 10;
}

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