Merge branch 'main' of https://git.steelants.cz/GJP/GGJ2022
This commit is contained in:
commit
fb0fb4a1c5
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m_Pivot: {x: 1, y: 0}
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--- !u!114 &2053745175
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2053745173}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 363359c62d010314e9ead2bb9214c423, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &2053745176
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2053745173}
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m_CullTransparentMesh: 1
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--- !u!1001 &8134012580551448073
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--- !u!1001 &8134012580551448073
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
@ -160,8 +160,7 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
GameObject instantiatedGameObject;
|
GameObject instantiatedGameObject;
|
||||||
GameObject blockObjToSpawn;
|
GameObject blockObjToSpawn;
|
||||||
|
|
||||||
int blockToSpawn = Random.Range(0, (levelBlocks.Count + 1));
|
int blockToSpawn = Random.Range(1, (levelBlocks.Count + 1));
|
||||||
|
|
||||||
|
|
||||||
if (
|
if (
|
||||||
(blockToSpawn > -1 && (blockToSpawn < levelBlocks.Count)) &&
|
(blockToSpawn > -1 && (blockToSpawn < levelBlocks.Count)) &&
|
||||||
@ -171,14 +170,14 @@ public class ProceduralGeneration : MonoBehaviour
|
|||||||
Debug.Log("Same Block");
|
Debug.Log("Same Block");
|
||||||
if (blockToSpawn > levelBlocks.Count || blockToSpawn < 0)
|
if (blockToSpawn > levelBlocks.Count || blockToSpawn < 0)
|
||||||
{
|
{
|
||||||
blockToSpawn = Random.Range(0, levelBlocks.Count);
|
blockToSpawn = Random.Range(1, levelBlocks.Count);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (blockToSpawn > -1 && (blockToSpawn < levelBlocks.Count))
|
if (blockToSpawn > -1 && (blockToSpawn < levelBlocks.Count))
|
||||||
{
|
{
|
||||||
if (this.spawnedLevelBlocks.Count == 3)
|
if (this.spawnedLevelBlocks.Count < 3)
|
||||||
{
|
{
|
||||||
blockToSpawn = 10;
|
blockToSpawn = 10;
|
||||||
}
|
}
|
||||||
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user