26 lines
626 B
C#
26 lines
626 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class PlatformManager : MonoBehaviour
|
|
{
|
|
public enum PlatformType {Basic, Pull, Push, RotateZ, RotateY, SpeedUp, SpeedDown};
|
|
public PlatformType type = PlatformType.Pull;
|
|
public float speed = 5;
|
|
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
void FixedUpdate()
|
|
{
|
|
if (type == PlatformType.RotateZ)
|
|
{
|
|
transform.Rotate(transform.forward * speed * Time.deltaTime);
|
|
} else if (type == PlatformType.RotateY) {
|
|
transform.Rotate(transform.up * speed * Time.deltaTime);
|
|
}
|
|
}
|
|
}
|