67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class UiController : MonoBehaviour
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{
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public GameObject player = null;
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private float startPosition;
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public TextMeshProUGUI uiDistance;
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public TextMeshProUGUI uiHighScore;
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public static float distance = 0;
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public static int highScore = 0;
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private float oldDistance = 0.0f;
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// Start is called before the first frame update
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void Start()
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{
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startPosition = this.player.transform.position.z;
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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UiController.LoadGame();
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}
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public static void SaveGame()
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{
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if (UiController.distance > UiController.highScore)
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{
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PlayerPrefs.SetInt("HighestScore", (int)UiController.distance);
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PlayerPrefs.Save();
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}
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Debug.Log("Game data saved!");
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}
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static void LoadGame()
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{
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if (PlayerPrefs.HasKey("HighestScore"))
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{
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UiController.highScore = PlayerPrefs.GetInt("HighestScore");
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Debug.Log(UiController.highScore);
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}
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else
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{
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UiController.highScore = 0;
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}
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}
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// Update is called once per frame
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void Update()
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{
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UiController.distance = this.player.transform.position.z - startPosition;
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if (oldDistance < distance)
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{
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uiDistance.text = "Distance : " + distance.ToString("0");
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uiHighScore.text = "HighScore : " + UiController.highScore.ToString("0");
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oldDistance = distance;
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}
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}
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//MENU
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public void exitGame()
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{
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Application.Quit();
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}
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}
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