GGJ2022/Assets/Scripts/UiController.cs
2022-01-29 19:13:21 +01:00

39 lines
941 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class UiController : MonoBehaviour
{
public GameObject player = null;
private float startPosition;
public TextMeshProUGUI uiDistance;
public float distance = 0.0f;
private float oldDistance = 0.0f;
// Start is called before the first frame update
void Start()
{
startPosition = this.player.transform.position.z;
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
// Update is called once per frame
void Update()
{
distance = this.player.transform.position.z - startPosition;
if (oldDistance < distance)
{
uiDistance.text = "Distance : " + distance.ToString("0");
oldDistance = distance;
}
}
//MENU
public void exitGame()
{
Application.Quit();
}
}