GGJ2022/Assets/Scripts/PlatformManager.cs
2022-02-02 22:30:51 +01:00

83 lines
2.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformManager : MonoBehaviour
{
public enum PlatformType {Basic, Pull, Push, RotateZ, RotateY, SpeedUp, SpeedDown};
public PlatformType type = PlatformType.Pull;
public float speed = 5;
public AudioSource audioSource;
public List<AudioClip> audioClips = new List<AudioClip>();
void FixedUpdate()
{
if (type == PlatformType.RotateZ)
{
transform.Rotate(transform.forward * speed * Time.deltaTime);
} else if (type == PlatformType.RotateY) {
transform.Rotate(transform.up * speed * Time.deltaTime);
}
}
public void Step()
{
if (audioSource != null && audioClips.Count > 0 && !audioSource.isPlaying)
{
audioSource.PlayOneShot(audioClips[Random.Range(0, audioClips.Count)]);
}
}
public void Action(PlayerController player, string status)
{
switch (type)
{
case PlatformType.Basic:
return;
case PlatformType.Pull:
if (status == "stay")
{
player.jumpModifier = -speed / 10f;
}
else if (status == "exit")
{
player.jumpModifier = 0f;
}
return;
case PlatformType.Push:
if (status == "stay")
{
player.jumpModifier = speed / 10f;
}
else if (status == "exit")
{
player.jumpModifier = 0f;
}
return;
case PlatformType.RotateY:
return;
case PlatformType.RotateZ:
return;
case PlatformType.SpeedDown:
if (status == "enter")
{
if (player.speedModifier - speed >= 0)
{
player.speedModifier -= speed;
}
else
{
player.speedModifier = 0.0f;
}
}
return;
case PlatformType.SpeedUp:
if (status == "enter")
{
player.speedModifier += speed;
}
return;
}
}
}