GGJ2022/Assets/Scripts/UiController.cs

61 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class UiController : MonoBehaviour
{
public GameObject player = null;
private float startPosition;
public TextMeshProUGUI uiDistance;
public int highScore;
public float distance = 0.0f;
private float oldDistance = 0.0f;
// Start is called before the first frame update
void Start()
{
startPosition = this.player.transform.position.z;
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
PlayerController.LoadSave();
}
static void SaveGame()
{
PlayerPrefs.SetInt(PlayerController.highScore);
PlayerPrefs.Save();
Debug.Log("Game data saved!");
}
void LoadGame()
{
if (PlayerPrefs.HasKey("HighestScore"))
{
this.highScore = PlayerPrefs.GetInt("SavedInteger");
Debug.Log("Game data loaded!");
}
else
{
this.highScore = 0;
}
}
// Update is called once per frame
void Update()
{
distance = this.player.transform.position.z - startPosition;
if (oldDistance < distance)
{
uiDistance.text = "Distance : " + distance.ToString("0");
oldDistance = distance;
}
}
//MENU
public void exitGame()
{
Application.Quit();
}
}