GGJ2022/Assets/Scripts/PlatformManager.cs

26 lines
626 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformManager : MonoBehaviour
{
public enum PlatformType {Basic, Pull, Push, RotateZ, RotateY, SpeedUp, SpeedDown};
public PlatformType type = PlatformType.Pull;
public float speed = 5;
void Start()
{
}
void FixedUpdate()
{
if (type == PlatformType.RotateZ)
{
transform.Rotate(transform.forward * speed * Time.deltaTime);
} else if (type == PlatformType.RotateY) {
transform.Rotate(transform.up * speed * Time.deltaTime);
}
}
}