GlobalGameJam-2021/Assets/Scripts/DataManager.cs

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2021-01-31 03:06:54 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataManager : MonoBehaviour
{
public static float score = 0;
public static int actualLevel = 0;
void Start()
{
DontDestroyOnLoad(this.gameObject);
if (PlayerPrefs.HasKey("level"))
{
actualLevel = PlayerPrefs.GetInt("level");
}
}
void Update()
{
}
public static void Score(float value)
{
score = value;
}
public static float Score()
{
return score;
}
public static void Level(int value)
{
actualLevel = value;
PlayerPrefs.SetInt("level", value);
}
public static int Level()
{
return actualLevel;
}
}