GlobalGameJam-2021/Assets/Scripts/PowerCubeManager.cs

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2021-01-30 12:51:35 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerCubeManager : MonoBehaviour
{
public enum PowerType {Nothing, Bigger, Faster, Jumper};
public PowerType powerType = PowerType.Nothing;
public float powerTime = 5f;
public float powerUnit = 10f;
void Start()
{
if (powerType == PowerType.Bigger) {
GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
}
else if (powerType == PowerType.Faster)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.red;
}
else if (powerType == PowerType.Jumper)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.green;
}
}
void Update()
{
}
}