33 lines
816 B
C#
33 lines
816 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PowerCubeManager : MonoBehaviour
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{
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public enum PowerType {Nothing, Bigger, Faster, Jumper};
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public PowerType powerType = PowerType.Nothing;
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public float powerTime = 5f;
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public float powerUnit = 10f;
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void Start()
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{
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if (powerType == PowerType.Bigger) {
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GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
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}
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else if (powerType == PowerType.Faster)
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{
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GetComponentInChildren<MeshRenderer>().material.color = Color.red;
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}
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else if (powerType == PowerType.Jumper)
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{
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GetComponentInChildren<MeshRenderer>().material.color = Color.green;
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}
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}
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void Update()
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{
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}
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}
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