2021-01-31 10:28:34 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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2021-01-31 10:43:20 +00:00
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using System;
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2021-01-31 10:28:34 +00:00
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2021-01-31 10:58:07 +00:00
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public class AudioManager : MonoBehaviour
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2021-01-31 10:28:34 +00:00
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{
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public AudioSound[] clips;
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// Start is called before the first frame update
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public void Awake()
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2021-01-31 10:28:34 +00:00
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{
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2021-01-31 10:43:20 +00:00
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foreach (AudioSound c in clips)
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{
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2021-01-31 10:52:14 +00:00
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c.source = gameObject.AddComponent<AudioSource>();
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c.source.clip = c.clip;
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c.source.volume = c.volume;
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c.source.pitch = c.pitch;
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2021-01-31 10:28:34 +00:00
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}
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}
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// Update is called once per frame
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2021-01-31 10:58:07 +00:00
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public void Play(string name)
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{
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AudioSound s = Array.Find(clips, sound => sound.name == name);
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s.source.Play();
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2021-01-31 10:28:34 +00:00
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}
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}
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