This commit is contained in:
Ali 2021-01-31 12:17:20 +01:00
commit 03e15554aa
40 changed files with 3100 additions and 676 deletions

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View File

@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using System;
public class AudioManager : MonoBehaviour
{
public AudioSound[] clips;
// Start is called before the first frame update
public void Awake()
{
DontDestroyOnLoad(gameObject);
foreach (AudioSound c in clips)
{
c.source = gameObject.AddComponent<AudioSource>();
c.source.clip = c.clip;
c.source.volume = c.volume;
c.source.pitch = c.pitch;
c.source.loop = c.loop;
}
}
// Update is called once per frame
public void Play(string name)
{
AudioSound s = Array.Find(clips, sound => sound.name == name);
if (s == null) {
return;
}
s.source.Play();
}
}

View File

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View File

@ -0,0 +1,19 @@
using UnityEngine;
using UnityEngine.Audio;
[System.Serializable]
public class AudioSound
{
public string name;
public AudioClip clip;
[Range(0f, 1f)]
public float volume;
[Range(0f, 3f)]
public float pitch = 0f;
public bool loop = false;
[HideInInspector]
public AudioSource source;
}

View File

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View File

@ -57,6 +57,8 @@ public class PlayerManager : MonoBehaviour
saveRunSpeed = runSpeed; saveRunSpeed = runSpeed;
saveJump = jump; saveJump = jump;
saveSize = transform.localScale; saveSize = transform.localScale;
FindObjectOfType<AudioManager>().Play("MainTheme");
} }
// Update is called once per frame // Update is called once per frame

View File

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