Datamanger in use

This commit is contained in:
GamerClassN7 2021-01-31 04:16:22 +01:00
parent 563bdf456a
commit 09a86e504f
4 changed files with 21 additions and 6 deletions

View File

@ -989,8 +989,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 673a21955a819d748b7b528d00a157e2, type: 3}
m_Name:
m_EditorClassIdentifier:
ScoreText: {fileID: 0}
ScoreText: {fileID: 1149440332}
name: {fileID: 1711357578}
score: {fileID: 0}
--- !u!114 &989324638
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -2064,6 +2064,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
ScoreText: {fileID: 748254063}
name: {fileID: 0}
score: {fileID: 0}
--- !u!114 &989324638
MonoBehaviour:
m_ObjectHideFlags: 0
@ -3082,7 +3083,7 @@ MonoBehaviour:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 989324637}
m_MethodName: Credits
m_MethodName: Score
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}

View File

@ -914,8 +914,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 673a21955a819d748b7b528d00a157e2, type: 3}
m_Name:
m_EditorClassIdentifier:
ScoreText: {fileID: 0}
ScoreText: {fileID: 1149440332}
name: {fileID: 0}
score: {fileID: 0}
--- !u!114 &989324638
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -11,6 +11,8 @@ public class MainMenu : MonoBehaviour
{
public TMPro.TextMeshProUGUI ScoreText;
public InputField name;
public TMPro.TextMeshProUGUI score;
// Start is called before the first frame update
void Start()
{
@ -19,7 +21,8 @@ public class MainMenu : MonoBehaviour
// Update is called once per frame
void Update()
{
if (score != null)
score.text = "Score: " + DataManager.Score().ToString();
}
public void PlayGame()
@ -27,10 +30,19 @@ public class MainMenu : MonoBehaviour
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
public void Credits()
public void Score()
{
StartCoroutine(GetText("dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php"));
ScoreText.text = "test";
}
public void BackToMainMenu()
{
SceneManager.LoadScene(0);
}
public void RestartLevel()
{
SceneManager.LoadScene(DataManager.Level());
}
public void QuitGame()