Remake project to see from side
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23
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23
Assets/Scripts/ObjectManager.cs
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@ -0,0 +1,23 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ObjectManager : MonoBehaviour
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{
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public enum ObjectType {Nothing, Door, PushPull, Drag, Ladder};
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void Start()
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{
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}
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RunSwitch();
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void FixedUpdate()
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{
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Rotate();
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void RunSwitch()
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{
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if (Input.GetAxisRaw("Run") > 0)
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@ -56,7 +51,6 @@ public class PlayerManager : MonoBehaviour
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{
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rigidBody.MovePosition(
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transform.position +
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(transform.forward * (run ? runSpeed : speed) * Input.GetAxis("Vertical") * Time.deltaTime) +
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(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime) +
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jumpPower
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);
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@ -73,47 +67,9 @@ public class PlayerManager : MonoBehaviour
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}
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}
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void Rotate()
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{
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rigidBody.freezeRotation = false;
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transform.Rotate(new Vector3(0, rotateSpeed * Input.GetAxis("Mouse X") * mouseSensitive * Time.deltaTime, 0));
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if (
|
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((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
|
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playerCamera.transform.localEulerAngles.y == 0 &&
|
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playerCamera.transform.localEulerAngles.z == 0) ||
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((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
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playerCamera.transform.localEulerAngles.y == 0 &&
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playerCamera.transform.localEulerAngles.z == 0)
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)
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{
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playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
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}
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else if (
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((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
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playerCamera.transform.localEulerAngles.y == 180 &&
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playerCamera.transform.localEulerAngles.z == 180)
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)
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{
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playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") > 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
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}
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else if (
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((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
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playerCamera.transform.localEulerAngles.y == 180 &&
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playerCamera.transform.localEulerAngles.z == 180)
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)
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{
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}
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else
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{
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}
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rigidBody.freezeRotation = true;
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}
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public void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Ground")
|
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if (other.tag == "Ground" || other.tag == "Objects")
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{
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jumpPower = Vector3.zero;
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onGround = true;
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@ -122,7 +78,7 @@ public class PlayerManager : MonoBehaviour
|
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public void OnTriggerExit(Collider other)
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{
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if (other.tag == "Ground")
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if (other.tag == "Ground" || other.tag == "Objects")
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{
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}
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77
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77
Assets/Textures/New Material.mat
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- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
Loading…
Reference in New Issue
Block a user