Remake project to see from side
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23
Assets/Scripts/ObjectManager.cs
Normal file
23
Assets/Scripts/ObjectManager.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ObjectManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public enum ObjectType {Nothing, Door, PushPull, Drag, Ladder};
|
||||||
|
public ObjectType objectType = ObjectType.Nothing;
|
||||||
|
private Rigidbody rigidBody;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
rigidBody = GetComponent<Rigidbody>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -35,11 +35,6 @@ public class PlayerManager : MonoBehaviour
|
|||||||
RunSwitch();
|
RunSwitch();
|
||||||
}
|
}
|
||||||
|
|
||||||
void FixedUpdate()
|
|
||||||
{
|
|
||||||
Rotate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void RunSwitch()
|
void RunSwitch()
|
||||||
{
|
{
|
||||||
if (Input.GetAxisRaw("Run") > 0)
|
if (Input.GetAxisRaw("Run") > 0)
|
||||||
@ -56,7 +51,6 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
rigidBody.MovePosition(
|
rigidBody.MovePosition(
|
||||||
transform.position +
|
transform.position +
|
||||||
(transform.forward * (run ? runSpeed : speed) * Input.GetAxis("Vertical") * Time.deltaTime) +
|
|
||||||
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
||||||
jumpPower
|
jumpPower
|
||||||
);
|
);
|
||||||
@ -73,47 +67,9 @@ public class PlayerManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Rotate()
|
|
||||||
{
|
|
||||||
rigidBody.freezeRotation = false;
|
|
||||||
transform.Rotate(new Vector3(0, rotateSpeed * Input.GetAxis("Mouse X") * mouseSensitive * Time.deltaTime, 0));
|
|
||||||
if (
|
|
||||||
((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
|
|
||||||
playerCamera.transform.localEulerAngles.y == 0 &&
|
|
||||||
playerCamera.transform.localEulerAngles.z == 0) ||
|
|
||||||
((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
|
|
||||||
playerCamera.transform.localEulerAngles.y == 0 &&
|
|
||||||
playerCamera.transform.localEulerAngles.z == 0)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
|
|
||||||
}
|
|
||||||
else if (
|
|
||||||
((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
|
|
||||||
playerCamera.transform.localEulerAngles.y == 180 &&
|
|
||||||
playerCamera.transform.localEulerAngles.z == 180)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") > 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
|
|
||||||
}
|
|
||||||
else if (
|
|
||||||
((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
|
|
||||||
playerCamera.transform.localEulerAngles.y == 180 &&
|
|
||||||
playerCamera.transform.localEulerAngles.z == 180)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") < 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
|
|
||||||
}
|
|
||||||
rigidBody.freezeRotation = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnTriggerEnter(Collider other)
|
public void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.tag == "Ground")
|
if (other.tag == "Ground" || other.tag == "Objects")
|
||||||
{
|
{
|
||||||
jumpPower = Vector3.zero;
|
jumpPower = Vector3.zero;
|
||||||
onGround = true;
|
onGround = true;
|
||||||
@ -122,7 +78,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
|
|
||||||
public void OnTriggerExit(Collider other)
|
public void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
if (other.tag == "Ground")
|
if (other.tag == "Ground" || other.tag == "Objects")
|
||||||
{
|
{
|
||||||
onGround = false;
|
onGround = false;
|
||||||
}
|
}
|
||||||
|
77
Assets/Textures/New Material.mat
Normal file
77
Assets/Textures/New Material.mat
Normal file
@ -0,0 +1,77 @@
|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Loading…
Reference in New Issue
Block a user