Remake project to see from side

This commit is contained in:
haitem 2021-01-29 23:56:23 +01:00
parent 761861e135
commit 2f91268155
5 changed files with 737 additions and 353 deletions

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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectManager : MonoBehaviour
{
public enum ObjectType {Nothing, Door, PushPull, Drag, Ladder};
public ObjectType objectType = ObjectType.Nothing;
private Rigidbody rigidBody;
// Start is called before the first frame update
void Start()
{
rigidBody = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -35,11 +35,6 @@ public class PlayerManager : MonoBehaviour
RunSwitch(); RunSwitch();
} }
void FixedUpdate()
{
Rotate();
}
void RunSwitch() void RunSwitch()
{ {
if (Input.GetAxisRaw("Run") > 0) if (Input.GetAxisRaw("Run") > 0)
@ -56,7 +51,6 @@ public class PlayerManager : MonoBehaviour
{ {
rigidBody.MovePosition( rigidBody.MovePosition(
transform.position + transform.position +
(transform.forward * (run ? runSpeed : speed) * Input.GetAxis("Vertical") * Time.deltaTime) +
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime) + (transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime) +
jumpPower jumpPower
); );
@ -73,47 +67,9 @@ public class PlayerManager : MonoBehaviour
} }
} }
void Rotate()
{
rigidBody.freezeRotation = false;
transform.Rotate(new Vector3(0, rotateSpeed * Input.GetAxis("Mouse X") * mouseSensitive * Time.deltaTime, 0));
if (
((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
playerCamera.transform.localEulerAngles.y == 0 &&
playerCamera.transform.localEulerAngles.z == 0) ||
((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
playerCamera.transform.localEulerAngles.y == 0 &&
playerCamera.transform.localEulerAngles.z == 0)
)
{
playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
}
else if (
((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
playerCamera.transform.localEulerAngles.y == 180 &&
playerCamera.transform.localEulerAngles.z == 180)
)
{
playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") > 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
}
else if (
((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
playerCamera.transform.localEulerAngles.y == 180 &&
playerCamera.transform.localEulerAngles.z == 180)
)
{
playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") < 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
}
else
{
playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
}
rigidBody.freezeRotation = true;
}
public void OnTriggerEnter(Collider other) public void OnTriggerEnter(Collider other)
{ {
if (other.tag == "Ground") if (other.tag == "Ground" || other.tag == "Objects")
{ {
jumpPower = Vector3.zero; jumpPower = Vector3.zero;
onGround = true; onGround = true;
@ -122,7 +78,7 @@ public class PlayerManager : MonoBehaviour
public void OnTriggerExit(Collider other) public void OnTriggerExit(Collider other)
{ {
if (other.tag == "Ground") if (other.tag == "Ground" || other.tag == "Objects")
{ {
onGround = false; onGround = false;
} }

View File

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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}